Finally finished this, another experiment with PBR texturing stylized things. Hope you will like it! Also advices and critique is highly appreciated :smile: https://www.artstation.com/artwork/omkdL Sculpt shot No FX substance render Substance render with FX model 3D View
hello! Firstly i'm sorry for my poor English... actually i have some issues with my level made with unity, i'm looking a way to fix it. i'm looking for a way to fix it, anyone can help me? thank's you in advance for your help!
The font you've chosen for your name is difficult to read, and your contact information is too small. When showing objects, I'd strongly recommend starting with a full-body series of images before moving on to close-ups of specific parts; starting with a tight zoom (even on a high-poly model) is rather jarring. I'd also…
One thing that helps with likeness studies is to post shots with your model right next to your reference photos, same camera angle. This will help people give better critiques on your progress. The lighting seems odd to me, it's black under his brows. This makes it look like you're using a single light source with no…
I like it :) Atmosphere is looking good and liking the plants painted into the pillars. Some of the crystals could emit that blue light, which might break up all the purple a bit. GLHF!
I ran into this issue on a lighting only project I did a while back, a decrepit building with very little pockets for light to come through. I pushed and pulled settings for a while and had to stop when I could no longer achieve the strength that I needed. However, for me, that was step one. Your directional usually can't…