Glad it was useful. Yes, GoZ is far from perfect, but I do use it constantly and find it incredibly useful on a daily basis. It really is such a shame that this scale issue - which has been there since day 1 - has yet to be resolved. Incidentally, have you seen this new multi-app bridge plug 'Styx'? The dev posted on here…
No F seems to be bridge I mean in an instance where... for example, you have a line of double verts that you need welded, sort of like ---<:=:=:=:=: lol@drawing. But instead of selecting the pairs one at a time and merging the vertices at center is there any way I can just select them all and hit weld and choose a…
That looks really nice! I like the style you are going for, though the bridge handrails kind of bother me. Also I would add maybe some warmer color somewhere as contrast, right now it feels a bit too "cold" overall. Though I guess you could always add that at the end whenever you go 3D. Either way, I'm liking it! Looking…
Thanks a bunch James, really apprecaite it! Now I'm back with another update, I've added in a second building, and tried to make the second one a sort-of sniper tower where the player can cross that bridge connecting the two. Though this means the other crashed part would need to be a bit more open plan to justify it. I've…
its a SWF panel as far as I can tell and Adobe didn't plan so far yet keyboard or shortcut integration or a bridge to Photoshop. Because the keyboard focus is within Photoshop till you actually click within that SWF panel at least once at which time you have focus within that SWF stage. Once you have focus you can have…
Personally I think it's looking brilliant, there's a few details here and there that could need a bit of a slight rework. The creases on the front of the pants springs to mind. However that is more of a nitpicky detail, what I would love to see is a cap of some kind like the original maria NEVER leaves without, and it…
I've got a feeling you've got a lot of internal faces that can be trimmed out as wll as anything that doesn't break silhouette can probably be cut out. edit: just saw you figured out why the edges were missing but in most cases you can just - Delete the faces that have missing edges and just bridge them back after you've…
It's a nice start! I would suggest thinking about the background. Where is this? Is this deserted because its old and people have given up? Or perhaps its just nighttime and nobody is there. Asking these questions will help push the piece and then you will be able to answer what sort of textures you want. You could keep it…
Good progress Tim! Cant wait to see how you handle the pelt :) A minor thing, but I feel like his face looks too much like your Grom's face (yes they're both orcs but they should have their own personailty) Maybe make his nasal bridge a little broader and his nose more bulbous? Maybe make his nostrils point down more? Keep…
sometimes i like to create a "new model" of my selected object. then I do an instantiate single, and scale it by -1 along the appropriate axis. then transform away. I really don't know the disadvantages to this yet, if there are any. once I'm finish, I move the mesh back to the scene root, and delete the model. Then I do…