Currently downloading the test client so I can get the textures working day for the final LOD0 passes. updated my model and UVs :) Now using mirroring to much greater effect, as well as retopologizing to the nth degree for a total under the 700 poly limit! I'm pretty happy with the progress so far!…
Tried out this setup ,pretty cool results thus far . The model was inspired by the scimitar assault rifle used in the game section 8 ,concept by Brian [Mac] Smith . I'm making my student portfolio so this is to see how well can i match myself wth the current gen of models .…
HIRES RENDERS Hello everyone! Here is a progress which I have today. I completely redesigned the wireframe to make it longer,puffy and curly. Made 3 layers for hair - 1st - base form, 2nd - curly, 3rd - small curls. But in next wip I want to add 4th system to make a connection of hair on the forehead more realisic. Happy…
When "baking" in Modo, it actually renders projections to selected UV map instead on screen. I think your problem is that both high and low poly meshes have same name uv map and Modo first bakes to low poly's and then to high poly's uv map. To remove confusion, i name my UVs to Texture_HP and Texture_LP. HTH, admir
Thanks I did make some parts highpoly, I originally planned to make full high poly but maya started crashing after I made 1/4th of the whole thing. I wish I had better machine. there is a really crappy unreal shot on my website. I will setup proper lighting and post better shot soon.
Hi So you have a modified keymap. First thing that you can try is save your customized keymap(in case you haven't done already) so that it is not lost when you switch to another keymap. Then simply load the Blender Keymap. And start from there again. This way you can also compare where your hotkey is missing. HTH Tiles
Currently looking for someone who will rig a character model (including hair) that will be used in Unity and the armature itself will need to follow these requirements as well as blink and these lip sync visemes. Ideally everything will need to be done before the 6th of July. The image below will be what you're working…
Join Michael Tanzillo (Senior Lighting TD, Blue Sky Studios) for a free, live, online critique session offered by tdu. Michael will be available Sunday, June 15th from Noon to 1pm EST. He will be answering questions and talking to those interested in receiving feedback on their work. Registration is FREE! More information…
i got the demo a few days ago, and played it. Being a fan of the original, i already new what happens, but the grapics and animation are at least 100 times better than the first, and the voices are still as awesome as they were in 2001. (course with surrond sound...oooohhh!) it totally rules. Can't wait till March 15th. oh…
We have managed to reach a point on the poster orders that we can lower the price [to 30 USD] for all pre-orders and still cover our costs. So with 5 days left, the price has been dropped to hopefully encourage a few more orders before we go to print.…