Be careful though, it's not just wattage that matters with the 8800's. The amperage is just as important. Some will require around 32amps at startup, while most PSU's will only dish out up to 28amps. So pick your PSU carefully.
I can recommend a book by Burne Hogarth on this matter, called "Dynamic Wrinkles and Drapery". Here is the amazon link: http://www.amazon.com/gp/product/0823015...ce&n=283155
Yes, definitely use tangent space normal maps if you are going to overlap uv's. I haven't seen a Object space normal map in Unreal, they're all tangent space. But that's your problem. Just rebake with tangents space, and have the green channel (y axis) in the negative direction for unreal or 3ds max. Read more about it…
Spicy Vodka Rigatoni - Serves Four One of my absolute favourite ways to have pasta. Really easy and fast (about half an hour to make, and it looks fancy). 2 Cloves garlic - minced 3/4 tsp crushed red pepper (less if you don't like spicy things) 2 Tbs. extra-virgin olive oil 1 28oz can diced tomatoes 3 Tbs vodka 3 Tbs heavy…
yeah, who could forget themagicpen? i just found those links while cleaning out my bookmarks folder. http://dynamic.gamespy.com/~polycount/ubb/Forum1/HTML/008391.html?00032 http://www.gfxartist.com/community/forum/28639
Getting back to my work this morning, it appears that it's broken the vertex mode in my UV Edit window, even after removing the script (although doing that fixed the white colours). Essentially it means I can't select any verts in the UV Edit window. It looks like it's permenantly got a UV vert selected that's always in…