pay attention to your shapes. The cut in the actual guitar on the top most left V is about 45 degrees and yours is cut in almost a straight line in about 20 degrees.
Check it out all i can say is to quote response #20... "nice screens... but where is the patch?" well.. i could say more, but most of you that have played the game would consider it stating the obvious.
Thanks dude, I really appreciate your words! Sincerely, I dunno lol. There was a lot of experimentation and back and forth on this one. I think it were about 20 hours.
Awesome! Yeah I'm leaning towards 80% Dishonored, 20% Overwatch if that makes sense haha. But as I record, I also show ways to stylize assets more or less.
A colleague got the scene working in VR! Here's a short clip of it. https://twitter.com/griffitii/status/1220388941750325248?s=20 It's pretty cool to see the space up close and personal!
43% of your texture space is not being used. Ideally that's closer to 20% unused. There's tons of auto packing tools out there. 3d-Coat and Maya both have them built in.
Is this common? From my experience most studios don't care what apps you have experience with, they just expect you to be a professional and adapt to the software they purchased 20+ licenses of.