@Pedro Safest bet: http://www.newegg.com/Product/Product.aspx?Item=N82E16824236294 If you're feeling lucky: http://www.newegg.com/Product/Product.aspx?Item=9SIA2RY0X59885 Personally, I'd go with the Asus. Has a huge number of adjustment settings…
why the fuck is bonno there? hes a total bag of shite. http://www.dailymail.co.uk/news/article-1314543/Bonos-ONE-foundation-giving-tiny-percentage-funds-charity.html
OMG I have the figurine of her! [ame]http://www.amazon.com/Revoltech-Fraulein-No-004-Action-Figure/dp/B0014TFI8U/ref=sr_1_12?ie=UTF8&qid=1311200737&sr=8-12[/ame]
Amazon still sells it: [ame]http://www.amazon.com/Shin-Megami-Tensei-Persona-Playstation-2/dp/B001C6GVI6/ref=sr_1_1?ie=UTF8&qid=1312075041&sr=8-1[/ame] Worth every penny.
Man, I don't have the credentials as people have here, as I'm studying and working in another area like you, but I have searched for a time and what I have found is that to learn anatomy and consequentially do better 3D characters I needed to start learning 2D anatomy. So far I have improving faster than just trying the 3D…
oh and if this hasn't been posted in this thread yet, check it out. Pure cat humor gold https://www.facebook.com/photo.php?v=4572093834329&set=vb.131929868907&type=2&theater
[ame]http://www.amazon.com/Maya-Studio-Projects-Todd-Palamar/dp/0470487763/ref=sr_1_1?ie=UTF8&qid=1312276532&sr=8-1[/ame] Thats a fairly good book on the subject for introductory stuff. Then theres also Blastcode plugin for Maya, i believe this is what Valve used in L4D for the explosions of things like the Plane in Dead…
Hey Ben, I picked up two books from the library so far. 1. [ame="https://www.amazon.com/Essential-Mathematics-Games-Interactive-Applications/dp/155860863X"]Essential Mathematics for Games by James Verth and Lars Bishop[/ame] This book gets in pretty deep real fast. First 4 chapters are on real numbers, vectors, matrices,…
That seems like a lot of work to generate the texture, but I think it could work pretty well if automated like for brick patterns or floor tiles ect... There might be a way to use a procedural material generator like filterforge to handle the tiling? For when you need 100% unique you can do a tennis ball unwrap, if you are…