2048 x 2048 resolution for what will eventually be a 512 x 512 texture. Starting with higher resolution maps can provide more detail when it's eventually downsized to the actual in-game resolution.
A recent little bit of hand painted funzies: A new area this diff only painting, but enjoying it alot! Models: 1k triangles. Textures 1 x 512 x 512 diff only.
In the game project me and my team are working on, we made our own terrain solution which uses heightmaps to set each individual vertex, for example a terrain with 512*512(actually its 513 but for simplicity i will use 512).Then we use a 512*512 heightmap and use the y values for height(x and z represent the verts in our…
I'm guessing the rectangle has the smaller footprint as I would be calling only one material vs two for the two 512 method. Can anyone confirm/deny this? Thanks!