If you decide to go with Unity it's relatively easy to setup most of the coding. Here's an example project http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial
Hello everyone! My name is Alizée and I'm a junior 3D environment artist. I'm looking for new opportunities in the video game industry. I'm open to freelance work as well as fixed-term/permanent contracts. I'm available immediately. My skills are : - Modeling (High/ Low poly) of props, buildings, modular meshes ; - PBR…
Glad to see another one trying to achieve this shading.:D I'm also going to try a shot at Unity since it's way more straightforward for shading like this.
Sorry, but coundlt find that. Is this what you mean? I want to export the UV's in that proportion so I can use it in Unity without stretching all the texture.
[ame=" https://www.youtube.com/watch?v=TigUWwZbq8w&feature=autoplay&list=PLFFE1DE5AF49B6DBF&lf=results_main&playnext=5"]Inade - The veil of eternal Unity - YouTube[/ame]
This is a simple view of all of the 3d assets revolving under real time lighting in the Unity Game Engine. http://www.youtube.com/watch?v=0KsrmocoF6g&feature=youtu.be
Hey Lucpus, the presentation will be rendered images. Either in Marmoset Toolbag, Unity, Unreal Engine and so on. You can also upload it to Marmoset Viewer or sketchfab. Cheers!