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Re: secret door
Reply by
Avanthera
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May 2012
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3D Art Showcase & Critiques
Loving all of the pixelated gradients! Are you using a shader w/vertcolors to pull this off? or actual textures? Great colors in the last one btw :)
6 results
Re: Sketchbook: Jimmies
Reply by
HonkyPunch
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Mar 2010
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Digital Sketchbooks
far right top row, w/arms. laser. design of suit, especially colors, is currently an obvious borrowing of the MGS3 sneaking suit. Working on that.
155 results
Re: November 2012 Montreal Polycount Meetup
Reply by
d1ver
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Dec 2012
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General Discussion
hey, Arif, you we're just doing a "W" :) and thanks for mentioning the hotlinking, I hope it's fixed now - had to reupload it on another hosting.
22 results
Re: Jigabachi AV
Reply by
Polygoblin
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Nov 2016
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3D Art Showcase & Critiques
Finished the turret landing gear, finished locking mechanisms, fixed some problems w orientation, and also made tweaks to the material/render setup
44 results
Re: Normals in tight areas
Reply by
DreamLoveKit
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Dec 2012
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Technical Talk
It seems to me that a cage's the source of the trouble. Cld you post a screenshot of a low poly mesh w/ a cage? And maybe a UV template as well?
3 results
Re: Animbreak Animation Challenge #2 - Death
Reply by
Archanex
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Jun 2017
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Animation Showcase & Critiques
Congrats Hito! I think you definitely deserved the W on this one. Great work all around everyone, can't wait for the next one!
21 results
Re: Air Surfer
Reply by
3dskillet
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Sep 2009
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3D Art Showcase & Critiques
I am adding some rest poses w/ wires and closeup perhaps these images can help isolate the issues that you are seeing TIA
20 results
Re: TF2 Nurse
Reply by
Raider
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Oct 2009
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3D Art Showcase & Critiques
Looking cool, i still reckon the shoulders need to hang a bit more, the pads or w/e it is there is still kinda pushing it too high
59 results
Re: Battle Axe - Hand painted texture
Reply by
Gannon
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Mar 2013
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3D Art Showcase & Critiques
I agree w/ Pixel B. Technically speaking the tri count is a bit high and the texture size is overkill for sure. That aside. Looks good :)
9 results
Re: 3DS Max 2012, vertex keep shifting/moving by themselves
Reply by
Next
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Dec 2012
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Technical Talk
this can happen if u select them in move mode (w) ... to avoid this u can and also should use select mode (q) to do that.
9 results
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