Hey thanks. Im usually very bad at commiting to these things so Im glad I've been able to force myself to keep at it. Also I LOVE your stuff, especially that lobster monster, so much detail but still such a readable silhouette I'm astounded. The ornate armors are also kick ass
There are definitely careers for vehicle artists. I'd suggest you looking for vehicle artists in ArtStation and seeing what kind of portfolio you should aim for. Here are a couple articles that explain the vehicle modeling for games workflow: https://80.lv/articles/vehicle-production-for-games/…
> A photographer told me a few days ago that it's only a sticker-brand, produces nothing but puts their name on the stuff. This is mostly true, the two largest panel manufacturers are Samsung and LG but there are loads of companies you've probably never heard of who provide a vast bulk of them too. Take a look on…
Just lead the edges in a way that they form an arch. So you can spit that part in the uvmap and align it horizontally to a tiling brick texture. Basically, add an extra edge loop at the spit. The cylinderical parts of the castle could be slit up like 1/8 1/4 1/16 etc. You can make a curved wall with a window hole and one…
the chances of them giving you an almost 25% raise when the usual yearly raise is 3-5% is probably really low, especially for a small studio like that. It would be more feasible to hit that 50k/year salary for your 2nd year inhouse in the industry and then 55 in your 3rd year is more realistic. in most studios they don't…
No, converting to 32 bit would do nothing for you if done at the end. This would result in larger files but no additional information. Even for displacement, 16 bit is usually enough and 32 bit is rarely needed. You can do some tests in your game engine or renderer to compare the difference between 32 and 16 bit. Working…
Blame parents 100%. When I think they are old enough mentally for it, I'll let them deal with it. When I'm reading some news sites and it shows dead people (men/women/children), instead of covering it up, I'll answer his questions if he has any and he usually does. Violence in whatever medium(games/movies/TV) doesn't…
That's because photos are often the quickest and best way. Just find a good photo and paint an alpha for it. http://cgtextures.com/ You're using 3ds Max right? Particles work great for this, just distribute them on selected vertices of the ends of your branches. For example:…
Unless you specifically get hired as a texture artist, most companies will transition you into a spot with the art and tools that you're good at. Not to say that a curve-ball won't be thrown here and there, but for the most part, if you've never done high-poly before they're not just gonna say model a high-poly tank in…