Zbrush doesn't use GPU too much, Substance Painter from what I've read here on PC is quite demanding in terms of GPU and people have problems using it, even with a 970. 200$ probably won't get you a card that you'll be fully satisfied with, but if you're dead set on this amount I'd go with a GTX 960 4GB or an R9 380 if you…
kamiliyon, are you sure you set the texcoord channels and so on correct. It is a very simple operation, and the shader is very short and so on as well, so not to "down" ShaderFX but getting it for something like that is a bit much (then again if company can just buy who cares hehe) also directx shaders will never work in…
Biped * What the hell have you done to such a rock solid tool? It's a buggy pile of crap now. Is that by design? Are you trying to encourage us to abandon it? * You can't select the COM tracks easily anymore, you can't use the standard curve editor with biped because of the COM tracks but the Biped workbench doesn't have…
Hi Polycount, Is there a way to fix normals like this? I usually don't care about normals like that as I would use a baked normal map on top of that to hide it. I was hesitant asking about as I thought it was embarrassing beginner question, but I just can't get it off my mind and cannot find anyone talking about this…
Hello everyone, if there is a better area to post this please let me know. I cannot get my mask2.tga to show in the in game preview, everything else is working. I thought the issue may be because I didnt have it applied to the specular color channel of my PhongE material in Maya but that had no affect on the issue. I've…
As promised above, this post is my tips about Cinema 4D's "Normal Tag"... In Cinema 4D, Vertex Normals (and thus, the 'smooth-shading' aspect of mesh objects) are normally generated and maintained by the "Phong Tag". The Phong Tag has options for setting a "Phong Angle" (smoothing angle) as well as an option to honor phong…
Whilst I agree that using your name simply sounds more professional than 'DeathslayAR72@hotmail.com' , I'm not convinced that it would seriously hinder your employability provided that your work was up to par. I mean somehow Poop gets away with it. But then, that's Poop. But really, nuthin' to lose by setting up a gmail…
You can drag and drop to the high and low slots (or any other position in the scene list). Drag to just below and slightly to the right of either, you'll see a little green highlight that shows you where the object will be dropped. If you have multiple objects/bake groups, you can use the quick loader with naming…
This looks more complicated then it actually is I'm sure you don't need as quite a step by step but I'll list it out for other people who might visit this thread - Switch your render to Mental Ray. F10 > common tab > Scroll down to Assign Renderer > switch production to Mental Ray. - In the material editor, create a new…