Oh thanks for the clarification! So basically when you detail a 'half organic' mesh in Zbrush like cracks in a wall, once you re-import that in max you set everything to hard edges (clear smoothing groups), so that the little facets look like hard, chipped off cement instead of some weird melted surface(like if everything…
Because the 'one day it will be feasible' argument ignores the point. Hardware restrictions will be a real factor for a long time to come. The power used for raytracing can better be used for a ton of other things, both graphically and gameplay-wise. 'Not in games' is the response, because the power needed for raytracing…
I don't think the first one did initially. I had to optimise and lower the size down before it uploaded. I'll try just using JPGs from here on, but I'm sure the same issue happens whether with JPG or PNG.
Thats a damn good question man, I'm glad you asked. Despite us being horribly geographically challenged down here as far as the Games Industry goes in order to progress, I had to completely abolish that entire side of the equation from my mind. There were a couple of key factors to keep the fortitude buffed. 1) I turned…
The instanced mesh being black is actually a new feature, in the sense that it prevents a potentially dangerous behaviour related to xforms orientation that many new users weren't aware of. The black (flipped) display is basically a warning, in a sense. In order to display the instance mesh "inside out", you need to turn…
I always found Crysis was one of those games that relys heavily on a very fine balance, the first game for example was fairly difficult when not using your suit abilities. There power felt functional and it was fairly important to use them. Although I still felt it could have being exaggerated a little more. In contrast to…
That actually doesn't sound so bad. I get my copy tomorrow so we'll see. Hope its as immersive as human revolution. I've been thinking why a sequel isn't usually as interesting as the first and I have some thoughts. Just some ramblings. I think I prefer games where your back is against the wall, you're pretty under…
I agree that it is difficult to distinguish between different material types atm. A good deal of your differentiation will come from spec power changes, so adding that soon would be a good idea. The mount rail, barrel, and bolt lever look pretty good, but most of the rest of the gun is waay too high spec/spread out spec.…
Man I had a frigging bug yesterday, there was a storm and the power went out during a lighting build. When I restarted, Un real wouldn't open the map because it said that "it was saved with a more recent version of the engine". Dafuq ? I thought I lost everything but I found a backup saved 2 minutes before the power…
EDIT: Updated first post with second video I haven't paid attention to EA Sports games recently but apparently a publicly announced feature of EA's Ignite Engine. Just saw a 2 yr old blurb mentioning it: "Thanks to the power of the Ignite engine, EA Sports UFC will feature an all-new full-body deformation system that…