Thank you so much, I appreciate the critique. This helped me out a lot, I have gone over all the textures with your notes in mind and made a number of improvements. I think it looks much better but still not 100% I will have to revisit the uvs and redo some work on the model before it's done.
I am not sure how blending with the underlying surface works in your UE4 shader (i.e. whether it's an opaque shader that does no alpha blending and just outputs a result duplicating the underlying surface for areas with "One around the button" material; or whether you're doing proper alpha blending that requires no…
The error you're seeing here is specific to the RTX Accelerated ray tracing back end, which means your 3070 is likely being detected and used. Toolbag 4 requires additional memory when compared to Toolbag 3, especially when using ray tracing. So if you were able to fit your scene into video memory with Toolbag 3, that…
The error you're seeing here is specific to the RTX Accelerated ray tracing back end, which means your 3070 is likely being detected and used. Toolbag 4 requires additional memory when compared to Toolbag 3, especially when using ray tracing. So if you were able to fit your scene into video memory with Toolbag 3, that…
few questions: 1) is it working with non square textures now? like 1024x2048? We hardly have any square ones at all. 2) Can I scale any mask /bitmap layer not only by integers? Rather any rational number too, something like 2,35 and cope with the seams higher on the stack. 3) Can I do Photoshop style layers/ floaters also…
After a long public beta we have finally arrived and the wait is over! Knald 1.0 has been released! :D We would like to truly thank everyone for all their hard work & dedication in helping us make Knald the best that it can be. Going forward our journey will continue to update and improve Knald, so please feel free to keep…
I think one of the most common misconceptions is that all it takes is sheer effort to get good at something. While for some things that's all you need, for other things it's only a part of what you need. It's like playing sports. You can spend countless hours practicing, but still stink. You might get better endurance, but…
It snowed, work closed down for the day so in between building snow forts with my daughter and working remotely from home I worked on this scene a bit. I mostly created the export script I talked about earlier. What it does: Records the objects current position. Moves it to 0 0 0. Triangulates the model by adding a turn to…
The problem is everything you just said would require time for the game to be reviewed, something which can't be done professionally from all the requirements publishers and consumers put on reviewers. Not to mention, objective bias is something many people don't seem to have. You either play in favor of the studio because…