Hi, I've been doing some dead trees, I've have done 3 of them so far but i want to make dozen of them. Also I've been thinking about adding cobweb to those trees and make them to be more fantasy style, but that's definitely a challenge.
I refuse to order these in terms of liking because I will go through phases of liking one more than another & vice versa. I've simply numbered these so I could keep track. Note: It's evident I'm a big fan of particular actors and directors. 1. Taxi Driver 2. Lost Highway 3. Raging Bull 4. The GodFather (All 3 count as 1)…
So I dug through these threads and well I didn't quite find the answers. People a lot complain about what is in duty of art lead. What he/she should what shouldn't do. Many stories is about bad leading. And the good leading is only in wishes. It would be great if everyone in team would be on the same page. But people who…
Hello everyone. First off, I know there are already a few threads out there... So sorry, I searched a bit but didn't find one that did fit well. I'm from Germany and I know a little about the earnings as a Grafik Designer here, but nothing about Game Artists. I just heard that it might be less. I read somewhere on…
Word is, from what I've heard at work, Neil Young was most likely pressured into doing this because of pressure from EA's corp. heads. I'm told that he is actually a pretty decent guy who cares about the status of the artist and such but was forced to make this kind of decision as a last draw. This is only what Ive heard…
Thanks for the replies! @monster - its actually a proprietary engine but does allow for batching. Yes everything is static, no animations. So 10 of the same so long as they all share the same material will be batched. I think I'm good on that part thought it does lead me to another question later. @Eric - Yeah that was the…
Hey folks, I'm working ( very slowly) on the retopo of the head. Because I want to make facial expressions for the presentation I put a lot of time into the planing of the edgeflow. This time I tried a different workflow (because I'm lazy and I hate retopo ^^) I used the Head Basemesh from Wrap, because of the nice…
Layered Alphas for Skin Patterns I haven't had the opportunity to touch this project in a while, but here is an update to show how the dynamic texture alphas work for the skin patterns. I have two layers of alphas - Overall/body alphas (shown as light grey) and Head alphas (shown in dark grey and occasionally brown). The…
Warning: Content Dump Ahead! My sincerest apologies, don't really have the habit of posting updates on my own thread... Me and Jequito(the one who helped me with my first item, he's awesome) are working on a meepo set and would like for some crits! The initial concept was meepo being a mountain climber searching for…