[SKETCHFAB]af16681aff544c98b619959a6da22ead[/SKETCHFAB] Man! The things I want to do with this contest haha, really hard to make a decision. I've actually always been a fan of the League's lore, mainly because it's just enough to flesh out the world and characters, but still leaves a lot to the imagination. I wanted to do…
Hi guys, I have a problem when baking my AO in max. Let me shortly explain my workflow: I use keyframes to explode the HP model. For the Lowpoly (which is all fused together) i use Editable poly modifier for AO and Normal Positions. Now, the "HQ" model isn't the regular Sub-D model that is often used, but rather a beefed…
lookin cool so far. seems like you still really need to push the handpaintedness of it though. are you working off of any specific concept? or just going the something with the LoL style?
Ok so please correct me if i'm wrong, but i really see very little purpose to minimizing distortion in a final UV map, and that is what seems to be everybody's priority. I'm of course primarily speaking from the perspective of someone with bodypaint/zbrush/3dcoat available to them, but i still feel minimizing distortion is…
Hey! Until now my workflow has been very short, using only Maya and Photoshop to handpaint my lowpoly objects. Now I'm trying to expand my horizons and learn how to use Zbrush which is really, really difficult ( Why does every 3d program insist on having different hotkeys for everything?! ). So what I'm doing is what I…
Hello everyone, I am a recently graduated student from Savannah College of Art and Design and was exploring stylised art for the last 3 months. I am working on a project wishing to get into Blizzard Student Art Contest but the project was on hold till I actually graduate. I am new here but I would like to see what you guys…
*EDIT* Adding current progress to top post Finally getting around to starting a new thread! It's been a long time coming. Anyways a while back I grabbed a concept from one of my coworkers Wes Wheeler (https://www.artstation.com/artwork/nE9dO) that looked like a lot of fun. I kept waffling back and forth between wanting to…
Agree with linkov, he looks to busy and there's no instant recognition of shapes. It also looks like there could be more painted shadowing. The handpaintedness looks good though, but a bit more love could be given to the chair and floor. Also, elbowface!
Here's an update. I've been working on this whenever I can in the last few months! What's changed from last time? - I decided to go with a more handpainted texture style, because I found that was keeping my interest more. - I realized that I needed to break up the texture and export things separately. The wall texture is…
Hello, I have used my Megascan trial in order to try to beat our current pipeline with some Megascan textures. And the result was disapointing. [No worries the service is good but i will explain why i decide to stick with my old pipeline]. So Why Megascan was disapointing ? -Because we create 16m*16m textures, and if we…