I sort of liked the ship... I would start with vehicles in your case. Your next step is to show you can model and texture things in a realistic fashion. Check these tutorials out. Like the clock you made for example, get some reference for a grand father clock and make as realistic as possible with a small texture, 256 x…
haha, yeah I would like everyone to keep in mind this is being used by a huge orc boss dude. I want it to be somewhat realistic and fantasy at the same time.. As for the polycount, I was given a maximum of 3,000 polys to create this with...So I used every poly I could for the hell of it. Most of the polys are in the damn…
model I absolutely adore weapon modeling. It's always so much fun. Time Spent: 6-8 Hours Polycount: 1352 Tris Texture Maps: 1024 x 1024 Diffuse and Emissive Maps Software Used: Maya LT, Photoshop, Substance Painter 2 A bit of process explanation: I wanted to create something a bit more along the lines of a…
Cool stuff, he's a great character! However it seems like you're rendering the textures "fullbright" at the moment, which seems a bit weird if it's a normal-mapped asset? Basically I much preferred the detailed, "deep" look of the sculpt, where all the features were nicely exaggerated - I can't see that at all in the…
Aww, I got to your post too late Baddcog! I'm almost done with the diffuse texture, or at least to where I'd like to post here for feedback. But this isn't the last tree I'm doing, and that solid sphere of leaves idea will probably come in handy for another tree I think. Also I googled burls and wow! those things are cool!…
Yeouch! is right! Out of all the filters in photoshop's trove of shortcuts, you picked to use one of the two that can instantly detract quality from anything (the other being the infamous lens flair). I'm not sure why you felt you needed to put the slimy glisten on the diffuse, as that should have been done with the spec…
@barnesy - cheers! i dont at the moment however im sure i could create some if you want. check back in later and il see what i can upload :) @cptSwing - ah you caught me out, i really wanted to get this rounded up asap so i could move on, i havent actually created a "unique" specular map to show this model off i just…
Uploaded with ImageShack.us alright, no more dicking around, time to get back into game work, and I've started with some style exploration, mainly inspired by Jfletcher, Darkcrusader and JasonL Not particulary happy with my brick. Viewed in UDK with 1024 diffuse normal and spec. and i know thats huge for a brick im scaling…
It does matter, approach all props with the same level of quality as you would a key item or character and you will go far. Overall it looks good. For one you don't see mayn town signs like this, so it's hard to find reference. I guess this would be one - http://taniml.files.wordpress.com/2011/07/one-way-street-sign.jpg…
Jeff Parrott: Thanks man guhhh: Cheers :) Scythe: Thanks mate, hope it helps chronic: good idea. I'll have to try doing it that way next time. MrNinjutsu: Cheers bro woogity: Thanks duncan: haha thanks matey :) funkdelic: no worries:) Nizza: hey mate, good eye on those jaggies, a lil paint over fixed it quick. thanks dude…