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Re: Team Fortress 2: 1850 Edition
Reply by
BlvdNights
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Aug 2010
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3D Art Showcase & Critiques
The silhouette and form are pretty weak overall. Try making them more defined and unique.
24 results
Re: Very first Zbrush sculpt (Dean Yeagle concept).
Reply by
M.Palko
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Feb 2013
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3D Art Showcase & Critiques
Great job for a first sculpt, definately captures the feel of the original cartoon. Keep it up!
2 results
Re: Sketchbook: Eric Chadwick
Reply by
Eric Chadwick
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Aug 2018
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Digital Sketchbooks
Detailing the bottom one. It's not as defined in RL but it was more fun, more like a pine cone.
2 results
Re: First post- Katana
Reply by
DemonToaster
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Aug 2012
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3D Art Showcase & Critiques
Thanks for your advice Axiie, I totally agree, I'll definately give that a go :)
Re: xNormal reimagination
Reply by
Neox
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May 2014
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3D Art Showcase & Critiques
please let me stack maps and define custom suffixes, k thx bye!
6 results
Re: sea monster
Reply by
iWeReZ
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Sep 2009
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3D Art Showcase & Critiques
Its a bit dark, maybe mroe of a defined specular ? and what makes it a "sea" monster ?
Re: The Oarsman
Reply by
InProgress
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Jun 2009
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3D Art Showcase & Critiques
Awesome dude! That's going to help me a lot. Fun, I'll definately have with this project.
Re: Workshop #3 - danshewan
Reply by
Jaco
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Nov 2009
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Contests & Challenges Archives
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Game Art Workshops
Here's a quick paintover, define these planes first and then worry about the little surface details.
4 results
Re: best way to render game models?
Reply by
Jeff Parrott
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Jan 2006
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Technical Talk
For characters print screen, but environments definately render out with a nice lighting set up.
2 results
Re: mudbase
Reply by
aesir
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Aug 2006
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3D Art Showcase & Critiques
great job. Im especially diggin the sharp edges you have defining the muscles.
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