Hey! sorry for the delay. Eric - Skin, believe it or not. Cartoony skin though. Realism doesn't matter so much here. Great point, Poopipe. There's a statement I never thought I'd say. I've been on other things while this marinates, but if I discover anything while implementing this finally I'll update...
Eek! A lot of replies =) , thanks everyone! I've been trying a variety of techniques, it depends on what kind of rocks you want of course. Usually I create a tiling texture by baking out a sculpted mesh or even use crazybump for it, combined with a normal map painted by hand to get better geometry feeling and less…
This looks very GOOD! Could you explain a little on how you have created moss on your roof? Is it vertex painting with moss roof tiles or decals or a mesh? Are you also using a tileable texture for the roof? Thank you!
Looks really cool to me. Maybe some of the monitors need a bit more variation, they look all the same too much. In Unreal I'd use a decal with dust or some imperfections and should do the trick. The "worksite emergency respond.." seems to be flying in front of the wall even if it is still glued in some parts to the wall.…