Hey guys! A bit more progress in the form of an early W.I.P blockout and some character progress. We are looking into exploring the fantasy themes contained within our project and really enhancing the environment as a whole with detailed elements of folklore. Here is our progress:…
IME it's not necessary to edit some file to link to a macro, just try putting a whatever.txt into Zplugs64 containing the commands you want to have triggered and launch that once from the ZScript panel. it'll create a *.zsc and run from now on on every startup. search term startup script on ZBC should yield some results.…
Allllso: 1) Toggle below destination file field: "Same as Input Map" - to use the same output directory as the input. 2) Load/Save buttons - same as xnormal so I can save settings to bake a particular file and simply reload that file if I need to rebake, rather than relocating files. 3) Obj model format support - unless…
Added some more assets, next up some more modular pipes, windows and more little stuff. Added some block models of machines and a shipping container with added roof to make it like a little living area. I think it will be cool if the roof is missing at more spots. More light/vegitation will be able to flow in and it makes…
Hmm i seem to run into an issue with loading the 16 bit TIF(baked in xNormal) into Photoshop CS5. The bake preview of xNormal shows a normal looking normal map(128,128,255 as average etc.) but when opened in Photoshop, i get the 'This document contains Adobe Photoshop data which appears to be damaged.' warning, and when…
Amazing breakdown. At first when I watched video I got confused a lot because of specular map colors and absence of the glossines/rougness map. But when my eyes caught link about more in-depth explanation I understand what is going on. So why on earth they called it specular map? :smile: So what they meant by specular map…
Here's some mesh painting tuts. http://www.chrisalbeluhn.com/UDK_Advanced_Vertex_Painting.html Also, Virtuosic's (he's doing The Pit scene currently in Pimpin and previews) Mesh paint tutorial that ae. linked, is really rad and really helpful. That guy does some pretty crazy shit. Also, your giant container on the right…
Research! If you don't know what modular assets are your screwed! basically imagine a building made up of several pieces; maybe a balcony, maybe a particular brick wall or a chimney... if you make them "modular" this means in parts that can be used over and over to create several buildings that although look different…
Right think im calling this done, still think the render could be improved but im running out of ideas now. Was a fun little project and quite happy with the results. Final tri count for the toolbox containing everything is 3538 Thanks Di$array, and thats a nice idea with giving the toolbox some dents as the do get beat up…
Eh, for Fang you could make sure the edges of the single quad and the edges of the rest contained only flat normal information (128-128-255 signed unsigned, whatever). The area with the seam must remain symmetrical on both sides of the model when baking. Within Zbrush storing the symmetrical shape, modelling the asymmetry…