took my PC & monitors from USA -> Europe -> China. take the HDDs out (that's has your data on it! don't want this to get into the wrong hands), remove CPU cooler, just as Lamont said. Stuff the inside of the PC with clothing or newspaper to avoid stuff vibrating and coming loose. Monitor is tricky. I usually keep the…
Something to notice about the reference image. You will notice the carbon pattern continues across the center line. Your carbon is mirrored over the center line. The only way you would be able to get this in the real world is to have two pieces of carbon cloth meet at the middle which would be about next to impossible.…
Thanks for the comments guys! Bokaja: Hmm I partly agree with you. I starded out with something crazier han I ended up with. But I didnt really liked the green cloth and I like the way the skin colour is very saturated in contrast to the grey cloth. But still the antlers have almost the same colour. not good. maybe it can…
Hi everyone! I'm finally past the "half way point". Any critiques would be greatly appreciated! I'll be working on finishing up this "Bioshock Infinite" styled radio and working on model variations and the environment next. As you can see, the model lighting itself doesn't exactly illuminate the entire object. I'm…
Hi everyone, just a quick update on my engineer character, I've just gotten the proportions in and now it's time to add some details in, just wanted to post a WIP here to see if anyone out there can offer some critique on the model so far. Havn't sculpted in a while and I'm still quite a ZBrush newb so feel free to suggest…
thanks mate ! i start with zbrush and quickly make a humanoid shape with a 3d polysphere and some dynamesh. when im happy with the general proportions ill zremesh (retopbrush+Qremesh for stubborn parts) for decent edgeflow for sculpting. i get the proportions with spotlight and overlay the concept. after i was fairly happy…
interesting character. from the looks of your texture it seems like you could optimize your UV's more to get more resolution. As it stands the character lacks a lot of high frequency details so there isnt a lot of interest. Really think about where the lighting is coming from in your painted texture and have it be the same…
Hey man! I love what you have so far, your bakes overall are really clean :) I do notice one bit that didn't bake as well: Do you have soft or hard edges there? That may either be a gradient issue? Or you could try adding more geo to the lo poly if the silhouette of your hi poly is a lot different than the lo. Also, what…
This awesome... amazing work. I love it. Crits: - The head of the panda seems overly defined in some parts, its almost lion like in the way the muzzle and eyes are shaped. - Lots of dangly cloth and drapery that looks great in a static pose but will be difficult to animate without simulations or dynamics. Even with sims it…
The banners seem overly bright; a subtle normal map would also help give them a more natural cloth appearance. Also, replace the black in the texture with a very dark grey - in life, even the darkest cloth reflects some light. The ground lights in the first image are very bright. While this might be visibly appealing,…