thinking about a reason to have ramps, I would go in the direction of, that there are some heavy stuff on wheels that need to be transported trough these corridors allot. There fore I would place as little obstacles that could block little wheels in these halls as possible. Those large ridges you have at the start and end…
@apllana Thank you! I got similar feedback from some other people about bringing the lights up. My roughness was and, after some tweaking, may still be slightly off from what it should be. @artofmars Thank you very much! I don't love the choice of colors either but I guess that's what happens when you wing it with no real…
your work looks pretty promising, the textures on that sofa are quite nice. right now the biggest crit I would have would be to study lighting a bit more, right now your images look a bit dim/washed out with one color as if it was kinda color corrected but everything got muted. I popped a couple of your shots open in…
It may be a little late to bring anything like this up, but the anatomy you've got going for his arms/wing - that area there, really seems out of place. In a difficult to describe sort of way. ...it actually might not be so much their structure, I think - but that plating you've got going down his neck (that then follows…
Texture work all looks pretty unfinished. There seemed to be some stretching going on in at least one of the buildings in the DM map. I would concentrate on trying to bring them up to snuff. The Blue Dragon has some potential..but its like you stopped with the texture. The membrane on the wings look like it is slapped on.…
-Artists, or really anyone in the game industry who promotes the idea that crunch is somehow a positive & beneficial aspect of working a gig. Its not, this is especially true for studios who are seemingly in a perpetual crunch cycle. Your being fucked by poor management whos job is to avoid such lack luster scheduling, and…
I may detail the process one day, but to stay simple, after I did most of the clean look of the object's materials/paints/etc, I fill with Black/100%Roughness/0%Metalness a layer in top of all layers ( except Emissive/Cavity/Curvature/AO/NormalMap ), and I erase by hand all surfaces depending on what "dirty degree" I want…
Hey Dom. I am guessing King Kong was modelled in Mirai like Gollum was. Just a guess. Ok, so I have pretty much nailed as much native modelling stuff and mapping stuff that appears to be there. The history system is powerful but hellishly annoying... the stack is waaaaay nicer for modelling, especially working in a games…
OK, just to be clear here, I did NOT edit my posts because I felt bad in any way shape or form about what I was saying. Tulkamir just made a reasonably valid point that I went off on one about the shiteness that is Gothic3 in a thread that was meant to be singing the praises of NWN2. I felt it was a good place to bring up…
To be honest AE, i still dont like it. Its all mushy and crazybump-y dude. Here let me give you an example.i made this a ling time ago when i just took a phtot>nvidia filter boom. But look at how mushy things are. if you REALLY dont want to make a high poly for it, i read a tutorial somehwere, i think it was on…