I'd fully explore the benefits of doing a Masters before you decide. I looked into doing one after I finished my BA but to me, it just seems like the only reason to do an MA is to either delay getting a job so you can live like a student for another year, or if you want to go into academia and/or research. I can't speak…
I think the face and armor look cool so far. I also like the detailing on the arms. :) However, his body proportions could use some work. He seems oddly pinched at the waist. A more squared off look might work better. In fact, his whole upper torso doesn't feel quite as massive as I would expect for an orc. His rib cage…
Nothing special, really. Mostly following the tutorials posted here. So the process (which I barely modified) is: 1) Start with some basic mesh like a box or cylinder and make it a Dynamesh. Give it some basic shape so it doesn't look like a cylinder. 2) Copy the mesh and place it nearby, changing the shape and everything.…
Biggest thing is your feet are all messed up. Are you using reference because that's not how a dog walks. The back foot lifts up and as it gets close to the front leg, the front leg lifts up and moves forward. The back foot plants before the front as the front foot plants, the back leg lifts up off the ground and the…
By adding yet another edgeloop to make the tri to a quad. Or by merging the vertices together to remove the faceloop that ends in this tri. Or you add an SDS layer, then this tri turns into quads, with a pole. Another question is if this tri makes trouble at all. When this is a final geometry then you might just be fine…
Hey guys, long time no see but I HAVE been busy, back onto the female character now - Ive made some progress on the base mesh but Ive decided to start some Zbrush work. The leg to the right is meant to be bandages wrapped around the lower shin/ankle and the other images are of the prosthetic leg. Any critique more than…
Alot of crit on the website has been given, and I also think it looks nice and is very easy to use. Some crit on the work: I think you need to work on your legs abit (on human figures)! In alot of pics the legs seem to short / upper bodies too long. In some (leonbw, engineer2), one of the legs seems to be in some kind of…
Thanks for the crit :D Yeh, don't worry - the actual legs shapes right now are very incomplete. They have had a cursory pass but they need a lot more work. There is also a bug that needs fixing that is resulting in twisted leg splines. Oh, the foot shin pads are there, they are simply disabled right now. Eventually the…
So I've decided I like the boots, but I absolutely cannot find a way to do the leggings. At first I was thinking of unwrapping the legs and adding a texture map, but it seems useless because I cannot convert the texture into geo for a normals bake. I wish I could convert a black white texture into a mask in zbrush.…
@edlucas3rd really nice man! very much in character of venom. Only one nit pick is venom's left leg, with the combination of default light and flat side view, venom's left leg looks bent toward the camera, the wrong way, @ 2:00 as he throws spiderman back. The lack of highlight on the calf really throws the left leg off.…