[ QUOTE ] Who is your target "audience"? [/ QUOTE ] Well it seems obvious that the QuakeSRC community is interested If you don't agree with an open source project, stfu and stick with your commercial OS and warez, kthx. [ QUOTE ] if you wanna do something with open source Q3 why not make a mod/game thingy with vehicles and…
Thanks for the crits, I'll work on it as soon as I get home! You might be right about a monocle being very offbeat, even tho I have to mention that Action UT is more of an Action movie mod than a military mod, the characters are supposed to be a little whacky. We will see how it works out. If it doesn't, it's not much work…
the sequel should be called LightningNoise! your mod looks great, game wizards. congrats on completing a mod, it will look sweet in your portfolio, your hard work will pay off by helping to show game companies what you're capable of. i think i speak for everyone when i say we'd love to see team member asset pimps. also,…
I've already had approximately half the internet asking me whether I'm going to put these into TF2 as playable characters or if I'm going to make something like a mod to showcase them, but it's simply not going to happen unless somebody else makes it happen. I'm in it strictly for the experience and for portfolio pieces…
Give your max model hard edges (smoothing groups) where you want the hard edges to be. Apply turbosmooth on that object (value 3 or so) and tick 'use smoothing groups' or whatever its called Export this to Mud. Now the mesh will be very dense even at level 0. Once you subdivide once more in mud you will keep all the main…
mud should have no problem to paint on mirrored uvs... you only have to turn mirror for the brush off... if you wish to paint two textures for each side you have to name them mudbox conform to load it... easiest way to do that is to paint something on the object... save the mudbox file... open the images up in PS and…
Not alot, Fixed: Fixed up the toggle Mods on Seletction so now it works properly. Before it would only toggle the mods if they were originally On, now it toggles each Modifier On/Off depending what was On/Off when the tool is run. Added: Created the Average Object Align tool. It lets you select an object, and align its…
I've got a PSP slim and was able to snag a 'Pandora Battery' and 'Magic Memory Stick' off of the ebays before they decided not to allow those. Worked great, was able to mod the firmware several times, as well as about 5-6 other psp's at work. Now I'm playing up the Monster Hunter Freedom 2G, with the engrish patch. luvly.…
There used to be ways to convert educational Autodesk licenses into professional licenses for quite a discount. You should look into that. $370ish isn't cheap for a CPU I bought my quad core when it was just below top of the line for ~$240. EDIT: You won't need a pro license to mod games unless you plan to sell the mods,…
I am the leader of a mod for HL2 called Battletech: Mobile Infantry, and we need character models for our game. We need 3 models, one female 2 male. We need them boned and skinned (6 skins, 2 different skins for each) to HL2 mod standards (If you are interested, I will tell you what that is). The models need to be low poly…