To add to what fabiG says. Modding is a brilliant way to get started. Something as simple as reskinning assets or building maps for a game you play is a really good introduction to how game development works and you get that dopamine hit from seeing your thing running around on screen pretty rapidly. Keeping scope small at…
So, there's a lot in your portfolio. I actually really like your illustration, especially the Neuromancer arcade one, but it really has no place in an environment artist's main portfolio page. Your arch viz is really cool, but the weakest by far is the vertical farm. As for the environment art, my favourite environments…
Wooo! Cant wait for it to be out :D I´ve been a Forza fan since the first one. I bought a PS3 when GT5 came out since I wanted more driving awesomeness, and sadly I just hated it after having played Forza 3 :o just felt so sterile and robotic :( God knows how many laps around the Nurb-ring I have driven in various cars so…
I had a look at the comparison video on their website, and to be fair, that has some more impressive demos. Particularly the foliage etc. Regarding animation, well the way it would work shouldn't be too different to strapping some vertices to a constraint really. The logistics might be trickier, but the principle should be…