Can you point that out? I'm not seeing anything like that in 2018 bonus tools menu or associated plugins. @VISUALHAUS I was looking into the same thing several days ago, and it's a tricky problem in maya because it needs to be cyclic. As far as I can tell, the ExoSwitch is the only bidirectional constraint out there. I…
It sounds like you're stuck on graphic fidelity as a measure of a game's quality. That's unfortunate. However, the only constraints are in your mind. There are plenty of games on lower spec platforms that are very artistic and visually appealing. There's more to art in games than subsurface scattering, SSAO, and normal…
I'm not sure about all of the texture/material constraints of the test, but for sci-fi stuff, you may want to look into layered mats in UE4. My entire sci-fi deck was done with maybe 4-5 base textures/materials, which were assigned with color ID maps to everything in the scene. That way, I could focus on getting the…
@darbeenbo: I usually set my own deadlines for projects, this way I can move on to different things. Due to these time constraints I won't be doing the whole map, just everything seen in the concept piece. @Macattackk: Thanks for the suggestion, I'll scale it accordingly before doing the trees. The background in the…
haha, thanks a lot for the replies guys scoobydoofus - thanks for the crits! I have fixed the area around the ears. I guess you mean the hands look too young? I will get around to fixing that, but atm I am trying to learn rigging a bit more indepth Jeremy Tabor - I scrapped the chicken because of time constraints really. I…
@Maxilator I know :( Working on it - a big problem is that due to time and budget constraints in this demo I have mostly focused on filler stuff to showcase mechanics so a lot of stuff is not so thought out. I planned advanced levels that will make more sense, fit together and I will optimize them for visibility, ease of…
...it depends :) Seriously though as clearly outlined above, it really is that simple on a fundamental level. In my humble opinion by working within tight budget constraints initially enables a more thorough approach where and/or how to optimise performance gains early in development irrespective I might add of complexity,…
I don't think there is an option for this, however in Maya you can control your manipulator without actually touching it by dragging your MMB around. It will obey any current constraints you have set to the manipulator as well: when you click on an axis (move scale or rotate), the handle turns yellow to indicate that axis…
@cholden: Yep, I want to do more with the video. I need to show of the materials a bit better. Could also be a bit less compressed, but there were major time constraints involved and I just wanted to get something up. I will certainly be using matinee when I do another one. @jordan.kocon: I saw your other post, and the…
the particle effects mostly look quite nice, your textures however seem massive. i realise if it's just portfolio work it's not that much of an issue but a 1024 64 frame flipbook is pretty huge and doesnt really make a better looking effect than a 512 16 frame one. you'll get a better resolution per particle and use less…