bamboo is great , one bad thing i can say about it is that sometimes I got a feeling like scratching nails on a blackboard. Intuos is much more smoother If you go for used bamboo, get pen&touch. older wersion of bamboo pen (one with red label) have 512 presure level, pen&touch is 1024. New version of bamboo pen is 1024…
I'd make a tileable texture for those walls with the planks and just use that. If you put the ceiling on the same texture (like if you have a 512x256 texture), then you would break up your UVs so that they tile vertically (by having the UVs scaled vertically past the UV space) and broken up with vertical UV seams to 'tile'…
Hey, yea I'm setting 512 but getting jaggies with the panel grooves I set to 2048 and they go but that isn't great practise right to work at a 2048 res in DynaMesh?
Well whatever works within your price range so $510 section and check out what you can get. When you've decided your parts, check out websites to buy the parts.
From my tests it was pretty useful fast rendering, even when I had the shadows maps at 512 cause I thought 128 was to smooth, wonder why I have not seen this script mentioned before here, seems like a good alternative to the other methods :)
On the Requirments for 2013 I noticed something called "Swap Space" can anyone tell me what that is? Intel® 64 or AMD64 processor with SSE2 technology3 4 GB RAM (8 GB recommended) 4 GB swap space (8 GB recommended) 3 GB free hard drive space Direct3D 10 technology, Direct3D 9, or OpenGL-capable graphics card5 512 MB or…
Done. Still things I'd like to change, but I have to move on at this point. Not sure if it'll go in my portfolio or not. Hat is a separate 512 material so I could use a detail map, and the beard is two level of alpha, one for the main beard, one for stray hairs. I hate realtime hair.
GTX 1060 or better Make sure it's a 4 core - 8 thread i7 1080p/1440p IPS (or similar) display, make sure it has a good display since you are going to be stuck with it, and using it in non ideal conditions. Make sure the storage make sense, a 1tb HDD and a 256-512gb m.2 SSD is the ideal minimum I'd suggest. Laptop HDDs can…
You mention high and low poly versions of these weapons. Are you talking about high poly normal bakes and low poly game models, or high and low poly LOD versions? I build my low poly models first, then beef up the polycount for smoothness and extra detail where it's needed, but it sounds like you do your building at the…
Tried to push it a little more, unfortunately this "pushing" is the hardest part for me. :( I also reduced the texture size to 512x512 as this is (afaik) the texturesize for WoW props. I also textured the stone-table which standing next to the wodden one in the concept. The idea here was to create some heavy which can be…