might be abit late to the thread here but have you tried the resolutions suggested by the udn site? http://udn.epicgames.com/Three/LandscapeCreating.html wierd numbers but ive tried 2017 and 1009 from world machine and they import fine. hope that helps, good luck!
I got the latest version of quixel suite 2 version 2.3.0 PS 2017 cc 64bit My system: Windows 10 64 bit Geforce Gtx 970 Intel core i5 3.30 ghz 3.60ghz 8 gb RAM :)
arnold does not have a toon shader.. but one is in development... https://arnold-rendering.com/2017/11/02/toon-shader-test/ you could try to work with the facing ratio... https://support.solidangle.com/display/A5AFMUG/Toon+Shading+with+the+Facing+Ratio+shader
@WaYWO 2017 as well! Tried it on a couple slightly different cylinders, pretty much the same deal, though the 14-sided one doesn't break after the third iteration. Will try on a fresh maya profile though, might be some scripts/settings interfering with it.
For a 007 style sequence I would simply render 3d models out as silhouettes. Other shapes can be done using Masks in AE. They may well have done their silhouettes with hand drawn rotoscoping, but that is a major investment of time compared to the above.
I'll be doing the 3Daily challenge here: http://polycount.com/discussion/194888/3daily-2017-analogous/p1?new=1 of course ill add finished pieces of those on here like this table for example since I really wanna texture it/uv it
http://www.classicreader.com/read.php/sid.1/bookid.3017/sec.5/ first paragraph,, anyone here read all of this? anything in it could be considered a hint? its pretty much the only thing we can find involving 4 toed statues
These are my personal works where I tried my character sculpting and texturing skills. In a game industry mostly I have done environment but my real passion was and always be characters :) Just wonder what you think about my works. Thanks for any comments and critics. below are statues I've done for 007 BloodStone
Ran across this and thought it might be of interest for Max users. Updating 3ds Max 2017 so that its native Mental Ray Iray supports Pascal GPUs... https://forum.nvidia-arc.com/showthread.php?15583-Updating-native-Mental-Ray-Iray-for-Pascal-GPUs Daf
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