Hmm, well i'll go ahead and simplify the hands and see what i can do with the face without sacrificing too much detail. What poly count would you suggest for the most detailed characters without knowing any information on what props their might be or the polycount of the scene it would be in? EDIT: Here he is at merely 504…
So in the wake of the last LPC, I found myself with quite a few other ideas for characters I wanted to try doing in a lofi format. I learned a lot from tackling the Big Daddy that I entered (in fact I should throw him up for a crit, but I'd like to redo the UVs and Texture first). So with the intention of building up my…
I think I may pick this up and carry it on abit, was only a 20 min 3d doodle, Im reading eisenhorn by dan abnett for the second time and respark my interest (good book) in the warhammer world and figures. Also I checked out your folio and i saw your floating island (I really like it btw!)and reminded me of a dream I had a…
9skulls: you don't know half of what I'm thinking ;) For instance, what about the loop that goes from the front to the back? There are a few places there where you could shave off a few tris, where they're on a planar face! Same thing on the sides, you could eliminate large parts of that loop with no visible effect at all.…
Thank you for the advice people, the heavy neon blue is to identify player colours, i would agree with it being busy but if i put any less into it then with four of them onscreen they lose there colours. the game is viewed from what would best be described as isometric/top down i wouldnt know what to put on its head…
Man, you're making my efforts at 3D in flash look bad. That is fantastic! It's running smooth as silk in my browser. I especially like the viewport culling, and the fact that it can be rotated and moved at the same time, without the performance taking a hit at all. The file size is also impressive. I assume you are using…
I saw this photo of a Ford F-100 custom and started to think how cool it'd look if it was a) a monster truck and b) a low poly monster truck :poly124: I think I'm quite satisfied with the model by now. Texture is still WIP, but I'm trying to achieve something similar seen in Doom 3 lol. If you ppl have any good ideas about…
Redmond_david - I'm gonna say no. The texture is fine, but the polycount is rather high. Zombies in Left 4 Dead 2 are 2500-3000 triangles I think. That's a current-gen console game. Also, the last time this thread got its rules updated was only about 15 weeks ago and it said 1978 is definitely not sub-1000. edit: I'm not…
hello all, my first post and first model close to being finished, started 3D on my own a short while ago, found this thread and community recently and and was inspired to create and submit a low poly of my own. I'm looking for feedback and critique and either will be greatly appreciated. spent about 6 hours on it (i know a…
see, this post is already paying off. just learned how to make wireframes because apparently, its not easy. lol base mesh i believe this is around 1.2k tris give or take head took me forever to get the hang of heads but i finally found a tutorial that made sense to me. this has more polys than it should because i got a…