I agree almighty gir. These matcaps really look good don't they. Sadly no one has come forward to share these matcaps. Someone must have them. FYI I think these matcaps were made in Zbrush 3.1. Do you guys think it will hold up in Zbrush 4 or even 5 maybe? I mean they're at least 4 years old although I do have some matcaps…
Regarding what Target renegade suggested, i quite agree, i mean i can still be impressed with the graphics on the PS3 even if the hardware is like 8 years old its still impressive, now that i head the Orbis wont be as powerfull as my gaming rig im a little dissapointed , but then i remember what kinds of things they can…
You cannot use the Meshsmooth modifier the way you describe for use in a game project. (BTW, Meshsmooth is old tech. Use OpenSubDiv (newest) or TurboSmooth) To accomplish what you want to do: * Clone and collapse the model to Editable Poly. * Add the OpenSubDiv modifier and disable Isoline Display. Collapse again. * Add a…
Hey, thanks for the reply, I appreciate the feedback. I like what you did with the image, it was my original plan to make the whole scene a lot darker than I did but with it being a Uni project I needed to make my architecture and textures easily visible. I've updated it and tried to give it a desaturated/old photograph…
And here's some stuff from just the last month. I'm currently focusing on improving my hard-surface technique. After that, I'll be using the same models to work on my retopo/texturing (Blender/Substance) for UE4. And a bit of fun with photogrammetry. I've taken several thousand photos of old Korean statues and architecture…
Exactly, but it's an super old myth that gamebryo has been the thing holding the flawless bethesda back, so much that they'll probably announce their own engine now (even if based on the gamebryo codebase) to avoid some of that bad name. It probably isn't the best engine, but the flaws we've seen in the elderscrolls games…
any time i've dealt with setting up eyelids for animation i have my modelers do eyes closed. All but one time i've used blend shapes to get them moving, the only exception was on a really old engine where i had to manually keyframe the verts. As far as topology goes, it really depends just how expressive you're getting.…
Colour me un-impressed with the E-Shop shit so far. Terrible slow browser and hardly no games on the shop. What little is there is rubbish or priced way, way too high for what it is. And no 3d screenshots/videos... WTF? Still... I'm hoping Nintendo really bring it this year. After the Skyrim & Tomb Raider stuff, I'm hoping…
Johnny Mnemonic (IMDB) Basically (old school) shadowrun, or at least 2nd/3rd edition, 4th has gone all wireless and stuff. 3rd is a bit grittier, imo. You guys should hit up Catalyst Labs, they currently hold the rights, and seeing as how the company was turned over to the artists (from my understanding) about fall…
Very nice work. Im not a fan of the old skool gel looking buttons I think some more solid flat colour buttons using your colour scheme (white, black text with gold on the side? ?) would be nicer and a stronger design. Also I think that it would be neater if where the buttons end the website could be cropped? just some…