Maybe it's old news, I don't know. I just saw this, and it kicks ass. Would be quite fun to mess around with. http://www.putfile.com/media.php?n=HydroFoam
Hey Nikola. Ok im in the same boat as you. I am self taught and we need to be our strongest critics. You seem to understand 3d but you need to show more skill sets. The props you made are pretty generic. Maby find some concept art you fill you can model. Give credit to the artist and use that. As far as is your portfolio…
Certainly! The answer sadly is that alot of it isn't super accurate. I went in with the approach of getting it 95% there which I don't doubt will piss alot of car fans off (I'm very rock n roll with my modelling at times) and by having to rely only on google I probably knocked off a few extra %. Every Mustang I found was…
I had a look at it marmoset, there is something wrong. The only thing I did really that changed anything fundemental that looked definitvely problematic, was I triangulated the low poly. Since you were baking in maya and maya is the target renderer, not sure if thats the fix you are actually looking for as triangulation…
The cut on the suit makes it look like a tracksuit, and it's floppy like linen rather than a wool mix. You need to get reference. Some points: The hem of the trousers seems to tuck in, but it wouldn't. Also too high, the hems will rest on the shoes (unless he is wearing a Tom Ford) and the back of the leg will be about 2…
Thanks for the tips people :p Yeah my first render (page3) looked really wobbly/blobbly. I mainly think this is because it had no normal map, or materials (which looks bad in marmoset) Here I baked a normal map and rendered in 3DS Max @independ-hans I think the character would benefit from a curvier profile - Spines are…
Whats your target polygon count? Is this character intended for a mobile or light application? If not, you are wasting a lot of time trying to create detail vert by vert. I would strongly suggest using sculpt mode for the bulk of your detail; its simply more efficient. I'm sure you put a considerable amount of effort into…