I experiment with a lot but mainly 3ds max - modeling, unwrapping, retopo, baking, etc... 3d coat - retopo headus uvlayout - unwrapping zbrush - sculpting photoshop - texturing Then others like UDK, Marmoset, Ndo2, Crazybump, Xnormal, etc...
I think some fps shooter with the ability to upload custom models would be fun for the polycount community, just 1 death match server that people chat and have fun on, show off new models and weapons, etc etc.
Here's a thought. Why cant they return to the original design? With like 100 poly characters and triangle tits etc but with next gen physics, lighting, etc. Like minecraft but more "dynamic".... I'd love it! Retro is the new future tbh...
very dependant on what you want to acheive.... fully dynamic, semi dynamic...just moving....lit, unlit...etc etc... in games they are made in alot of different ways maybe an example of what you want to acheive would help
Look see I don't get that. I can use a sky light but I don't know where to put it, what color it should be? etc etc but then I don't understand what you mean by f10 light tracer.
Also, dont be afraid of using more than one surface if it means you will optimize your UV layout better so that its full. And dont forget that UV's can be in different resolutions too, such as 512x256 and 2048x512 etc etc.
I am kinda boycotting it. I am sick of getting spammed by their marketing dept. and I tried to get off their mailing list a few dozen times a year, written them emails of complaint etc etc. W**kers.
yeah thats a pretty open question. Halo and GTA are 2 totally different games so they counts would be different. It really depends on what engine you are using, what type of game, what it's going to be run on, etc, etc...
I'm working on recreating the Castle Caladan library from the 2021 Dune movie in UE5 as a portfolio piece, but I'm having some UV/texel density issues on one of the modular wall assets. Since I intend to use this in my portfolio, I really want to make sure that I'm using the proper technique here. Thanks in advance! --My…
My only requirement when choosing a mouse is whether or not the middle mouse button clicks comfortable. If it sucks, is hard to do, is loose in movement, etc. etc. then I am out. I use it too much in my workflow to settle on 'decent'.