@DGB Cheers, yeah I agree, will probably tweak some of the shape a little. So far all of the cloth has been done though marvelous designer, so they're simply internal lines that affect the simulation, it's the easiest way to do something like this. However if you don't have marvelous designer, what you can do is use noise…
CandyStripes05: That is because of the angle of the render. You will see this better later on. I am going to keep the arms mirrored to save UV space. It is not very noticeable unless you are looking at him from a direct front view. I will shape up the feet a bit more as well. The final model is going to be pretty low poly…
Pior aside from the animation, I think you're underestimating things like the shading. There's been so many attempts at cell-shaded stuff, anime implements 3D often for vehicles and it's never remotely as good as this. Same for their effects (the sword slashes), it's all so seamlessly integrated. Good call on the per…
https://www.anatomy4sculptors.com/anatomy.php you may want to have a close look at that and check your character to the bones there also get tons of more reference, make a moodboard, sketch his clothes the more visual stuff you have nailed down BEFORE sculpting the better the concept will look like in final... good…
Very nice hardsurface work ! But the trousers are really weak compared to the rest of the piece, therefore making the whole thing kinda so-so... You have better folds than before but you don't seem to have fully get how cloth works yet. This page might be useful http://www.mightyartdemos.com/mightyartdemos-bradley.html…
Thanks for the feedback! The bust idea is interesting haven't thought about that earlier... Might turn it into a bust, will give it some more thought. I had in mind to use this to learn animations etc too :/ And yes the clothing does look blobby as u say, it's very WIP and i had in mind to take a second sweep on all the…
Great work man, really liking where you are going with these. I feel though that you are cleaning up way too early before you get the motion as nice as it could be, and a ton of the animation looks like it has just been copy and pasted and moved instead of redrawing everything. I highly recommend drawing it over again when…
It's been a full month since I last posted. I've been fairly busy preparing for my (attempt at) relocation to the United States. But I've been doing little bits of art here and there trying to get this folio together. This is a model I've been wanting to do for some time. Did a real quick sketch one night and have been…
Watch those seams on the arms, it looks you could hide them by running them through the tattoos. The taught lines on the inside of the pecs should be following the shape of the muscle instead of running parallel with each other. The loin cloth and hips look wrong, get some reference. It may be the femur that's too short or…
I was sick the last few days and wasn't able to do much but here is some props I did The carpet. It need to be more damaged though, I use the opacity channel for it. It's just an unwrapped and subdivided plane which I used for simulation and then throw inside the engine, it's not really optimized but I wanted a good…