I solved this problem by creating a fur, then combined it with a high-poly model, and then baked it in substance. of course, you need to pick up the slope of the fur coat and the like, but I only need it on the edges, because I will combine with cards.
this is what i found works best for me * describe a goal to achieve * show the finished product. Don't explain anything technical. * Begin work by describing mini goals working towards. Explain process and why's after having shown it first. Don't explain solutions before showing the actual problem directly. Only focus on…
I think I may have found a new home. The honesty and quality of crit here is so refreshing. If I find time for DWIV this year, I will surely setup camp at Polycount! There is a little background here as to why everything sucked until you guys and gals put in your two cents. The site was originally set up for an art show I…