so I tested it on another computer with 3dsmax 9 EN without any updates or patches - and I can not reproduce the effect. Mind anyone of you giving me a *.max scene with the broken object? can you post me a model like that- or 3dsdmax scene ? I have a vague memory about the mesh object type in 3dsmax that usually requires a…
That is great news, also i am not sure if you have noticed that for subscription members they offer license at home. That is if your workplace has bought subscription, you can transfer your license using a fully registered 3dsmax version at home with the support options it entails ;) "Exclusive license terms—Get flexible…
I'm not sure deleting 3dsmax files would be a path to a stable reliable experience, its buggy enough as is. It would be great if 3dsmax was compartmentalized like that and deleting select pieces wouldn't effect anything else, but to be honest we just don't know what is dependent on something else. It's probably safer to…
Use which ever you're comfortable with just make sure 3dsmax doesn't write checks realtime can't cash. Play by the same rules (maybe bend them a bit) and you should be fine. Which ever is going to allow you to make the most changes in the shortest amount of time is going to give you the best results. Considering 3dsmax can…
A few Marmoset renders... Hi Guys, I needed to try out a new boolean workflow and get to grips with Substance Painter properly. I felt a gun would be a good candidate for my portfolio as my old one was non-PBR and looked a bit obsolete! I found a suitable candidate on Instagram. A customized AR15. I wasn't aiming to…
Okay finally time to upgrade my workstation. I was waiting and waiting for 7nm AMD and here it is. Now the problem which one to go with. For me it's not only rendering but lot of modeling in 3dsmax and multitasking (rendering in Corona and Redshift, zbrush sculpting at the same time etc.) Also cloth and particle…
Hello guys I'm a Tech artist focused in rigging/animation and I'm looking for some freelance jobs. I've 5 years experience in industry working with games, last year I started working for a out-sourcing company that gave me the experience to work with big game projects, unfortunately I can't tell yet :( I work with maya and…
http://www.herinteractive.com/corp/jobs.shtml 3D Environment Artist 3dsmax, Photoshop, Mudbox. Strong architectural skills a major plus. We make point and click adventure mystery games using pre-rendered graphics. We do 2 PC games a year, we are gearing up to do a 3rd and possibly move into console development and switch…
I just chewed my way trough a 12 month 3DMax crash course so I think I'll add my 2 cents. I did not spend any time at a collage since it was just a school, I spend nearly all my time modelling making every mistake a rooky could possibly make, but learning in the progress. That was if I wasn't travelling because the buss…
Maybe this can help with your spec map in the metal areas: http://www.iddevnet.com/quake4/ArtReference_SpecularMaps but in my humble opinion, I think go back to your diffuse and work on it a little more, try to add a metal overlay to help sell it for the metal parts. for plastic, well.. not sure if there's much to do on…