Hey All! In the spirit of the Holiday Season - Digital Apprentice Workshop would like to share 3 Free Hardsurface Modeling Tutorials with everyone here at CGSociety and Cgtalk! The tutorials - "Inorganic Modeling Foundations" - are authored by modeling guru Grant Warwick - the winner of this years Digital Apprentice…
My computer is ancient, was mid-range when I bought it back in 2000. So I'm looking to get a new comp, and I have an idea as to what I'm looking for but I'm not too sure on the specifics. My current computer: gigabyte mobo p3 666MHz 256meg memory geforce 3 20 gig and either 160 or 180 gig HD (my motherboard is so old it…
4 - Ideas for added features - A setting for objects to occlude the ambient light coming from the sky. - I wish the legacy Toolbag 1 skies were included ! I miss the garage. And of course it would help when it comes to comparing renders between TB1 and 2. - It might be beneficial to have the materials present in the scene…
wow, I wouldn`t call It "boring crap" )) It`s good environment, and It does support characters, yes. It tells It`s story. About things I like about this concept: I see simple geometry - It will take less time for dull process wich is making content(Well It`s cool, but It probably won`t push my skills any further). And…
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I think the bottom environment piece is the most interesting although the execution feels halfway there. there needs to be another pass of finer details/props like trash or crumbled chunks of concrete or something, and the textures could use some more love right now they are all super uniform and a bit bland. some larger…
10K or 11K isn't really an issue at all. Really, as long as you're under budget, its all good. And you will have a target budget for any professional project you're on. Learning how to model your high and your lows to use your poly budget is very important too, and its something that comes with experience. Not only how to…
I think this is not just about pressure levels, but also about the shape of your pressure curve (easily user-editable in the Intuos Pro /Cintiq driver panel, and requiring the use of a third-party tool for the Graphire/Bamboo/Intuos"cheap" line). http://blackink.cz/tablet-pressure-curve-tool/ The startup pressure threshold…
The best way i know of is to add more terrain in photoshop. If your heightmap is 2048 then make another heightmap that is 4096 and blend the 2 in photoshop with a layer mask. Try and make the borders for the "background" heightmap roughly the same height as the edges of your "gameplay" heightmap. That way when you paint…
From a artistic viewpoint the model looks good Dont be afraid to use more polys, its good that you manage it with so few, but weapons are first person models and next gen will roughly have 5-6x your triscount. Rifles in COD use around 11k tris in MW3 as far as I know. Since you always only have one instance of a weapon…