This should help. Then participating here sometimes can get you going, getting acquainted with a few people and receiving possible feedback. I did the triangles(previous-gens) to quad(future-gens) thing, triangles matter for lower counts and restricted engines, though you still work with triangles when you are "Edge…
Yea "do it in post" its the easist and fastest way. If you're set on doing it all in the scene here are some things to try: - When rendering, geometry will always be faster than complex opacity shaders. Vailias touched on this and I explained it in a bit more detail HERE. But basically rays are shot out from the…
The reason for that is perhaps a bit difficult to explain for me in english, let me try! Sorry if I repeat stuff I already mentioned in previous post, it never hurts. So basically you have this image: It's an 8-bit image. In other words... the gradients between 100% black and 100% white have 256 values and won't have more.…
Hey everyone. Have some more progress that I wanted to share. So after re-evaluating my docking bay layout, I decided I needed to change a few things. Fist off ( and the biggest issue ) is that since the falcon model is gonna have LOTS of texture on it, I needed more traversable distance inside the docking bay to get from…
I've worked on a small update the last few days, playing around with more VFX/animation thingies. I've been mixing wind with a normal map to try to get some fabric movement. I also learned about nCloth within Maya, although the result I got was a bit different from the concept. I may go back and redo it but I think this…
I probably would just learn how to do it in blender or a student edition of Max/Maya first before moving on to Topogun. Stuff like topogun/dDo/quixel/etc are really luxury items. And before someone shoots me, I mean luxury in the sense that you should probably know how to do something manually in 3ds…
Hello lloyd, you are right I am using 2013 but I get the same issues in both Tool Bag, UDK, and Blender. So it must be an issue with the normal map baking because you can see it directly on the normal map itself that the seams do not match up correctly. And yes I am also using the normal map in the bump slot. Racer445 I am…
There are three main drawbacks to viewport canvas which I'm hopeful they'll fix in 2012. 1) It doesn't play nice with psd's. Layer folders, adjustment layers get converted over to standard layers. Which kind of sucks when you reopen the psd in photoshop. I normally viewport paint (on a copy of my model) with another…
I think 3D is one of those things you understand and learn more by doing and seeing versus reading. Reading of course helps, but you do something enough times and you'll start to recognize patterns. It also is quite a bitch to describe something to someone like proper edge flow for animation by only using words. I'm not…