Thanks guys, I'll keep that in mind @RedRogueXIII: Will soften the edges a bit more, and fix mentioned parts. @Oniram Only reason I said, wont go for 100% is I got the reference images from here…
My impressions: + Sony nailed the social aspects and improvements, coming up with some interesting uses of cloud to enhance them + That said, it's pretty clear the Gaikai thing isn't ready and will take awhile, rolling out in phases. I believe even David Perry said it during the presentation + Most of the stuff were target…
Thanks Stoofnie. Having worked in Unity quite a bit over the last year, here are some more things I have gathered: Unity has never detected that something has come from Maya as was stated above for me, so I just manually set the import setting in Unity for every model originating in Maya to 100. Always do this rather than…
The problem I see is that you are rendering with Vray RT. That is a realtime renderer that is used to check overall lighting, but I don't think it has a good overall solution. In the common tab, under "renderer" make sure you have Vray 2.30 selected as the production renderer, and set Vray RT as the activeshade. THEN try…
Hi nbac, I don't know of any white papers on screen spaced reflection. But if you look up Screen spaced refraction you can find find many papers dating back as far as 2005 "Interactive Image-Space Refraction of Nearby Geometry Chris Wyman University of Iowa" is a good one to start with. If you get a refraction going you…
I feel like I just stepped back in time to 2005 and had a massive bucket of greebly crap dumped all over me. Those models are technically well executed. That said, can we finally drag ourselves away from detailing the hell out of models for no apparent reason, avoid making mecha-angels with steel pasties, and start making…
UGHH FLASH! KILL IT WITH FIRE! In all seriousness...most people look down on flash..not being able to right click and save images is no bueno. First off...take a look through this: http://www.jonjones.com/2005/10/07/your-portfolio-repels-jobs/ Heed this guys advice..he knows what hes talking about. The biggest thing is…
That depends completelly on the look you want to give!! Having different alphas for a same albedo can work, it can be harder to tweak though. You can also add colour variation inside of the engine depending on the position of the mesh. You can overlay a detail normal map on top of the default one ... There are a lot of…
So I applied to 4 universities. I got one reply from a university I really want to go to, and I was asked to hand in 10 pieces of my work, 7 of which are really specific 2d requests. Sadly 2d isn't my strong point, so I would appreciated brutal critique when the time comes. :p Fixed up some more things. Anyways, this was…
Have not seen the actual assets, only demo scenes. I have a feeling the megasscan library will be top notch stuff though. Check this video out showing the process Epic used for the Kite demo photoscanning some 250 assets. [ame] https://www.youtube.com/watch?v=clakekAHQx0[/ame] They traveled to NZ to do it and i can imagine…