Hi! Opening the Painter project, what I see is different than what you shared in your initial post, so I suppose the original post is outdated? Since I don't have a Max license, I can't check the highpoly or rebake. Exported the lowpoly from Painter, some notes looking at the low poly mesh: - there are hard edges without…
Thanks AlecMoody, I will try that next time. I went ahead and fixed the small errors by hand in Photoshop and I did a quick test of the baked maps in Unity's new look dev mode. Things have been going much better in Substance Painter this evening. I have a couple more details to tweak after dinner before I export my…
Would you mind posting your uv layout as it stands? Using non power of 2 textures in Unity slows down their rendering so I don't think it would be good for you to do that. Not too sure how Unity 4 handles them but I know 3 and 3.5 there was a slowdown associated with them. You could chop the blade uv's in half shouldn't be…
Only Skin and Blendshape deformers will import into Unity. You'll need to manually convert the jiggle to joint animation or blend shape animation. But that's probably more work than it's worth. It maybe be easier to add a joint for the belly in Maya and setup a sprint joint in Unity. But those tend to rocket off into space…
Yep, I made this. Right now my frustration with Sprytile isn't even Blender related. Bringing meshes constructed with it into Unity becomes kind of a mess of seams unless you use deferred rendering which has its own problems. Unity really hates old school style art. Will consider setting up a Patreon, would be nice to have…
Thanks for the comments & votes guys! Arr was a fun game to make. As for the HTML5 woes, sadly chrome stopped supporting the Unity plugin (boo!) and the OpenGL output is rather shaky. I can get it to work sometimes, other times it just doesn't load at all. The real crime here is that the Unity plugin version is 2mb, and…
My suggestion would be to ditch UDK and go for unity. Far better platform for designing a new game with a small team from what i hear. You wont have the graphical power UDK does but you'll be able to go a lot further a lot faster with gameplay mechanics. As others have said you'll likely fail if this is your initial scope,…
Looking at the Mental Ray shader setup shown briefly in the Softimage video, it's really not even painting the Threshold like I initially thought. There's an incidence node supplying some basic grayscale information based on the location of existing scene lights (lit areas will be white while shaded areas will be black).…
I've heard good things about Amplify. But I've changed jobs since, and not working in Unity anymore. Node editors for shaders all seem to support the same kinds of nodes, so it shouldn't be too hard to repurpose info between them. I was able to repro Unity shaders in 3ds Max using Autodesk's Shafer FX node editor. Let me…
yeah, don't spend too much time on a single model, make a spaceship pack or something. You must take into account that: 1) lots of unity users buy stuff to use as placeholders 2) It's not very likely that a single model will match the art direction of buyer's game. 3) many of unity games are made for mobile devices so they…