first time I tried it I didn't get into it much, but do keep at it a little longer to make sure you've explored it properly.. I really like to paint with a shaped alpha brush. I got sharp edges by smoothing either side of the crease, and a little pinching in places. the smudge tool is quite cool, for pushing in folds and…
For sure ZombieDawgs. Thanks for taking a look, and the feedback, though the images are not of a final texture/render. I'll post more progress soon. Cheers!
@ZombieWells I never use the auto grid myself but it sounds like a good idea, im going to look into it I have been working on a symmetry tool that tries to predict the axis and position of the desired symmetry. It works using the selected edge, face or vert as the mirror position and the distance to the face you click on…
More progress. Got most of the low poly work done, uved and baked, as well as added a few of the higher end rendering features UE4 has to offer :) Huge thanks to @ZombieDawgs for lending me his space dude to play with!
This thread is pretty hilarious... In the last 2 and a half weeks for my final project game at college ive made 33 concepts for 3 modellers to work off. Thats right, i have had to do 3 concepts to every one model that they have to make. And i dont really have time to go all emo about it and sit down and try and think about…
[ QUOTE ] yeah i think most monsters died in like a couple of hits heh. which I thought was pretty damn cool, don't have to so obviously "deplete" their hitpoints anymore, seems like a much better way to do it, seriously though how many "swings" with a longsword should it take to take down a little zombified rotting corpse…
Hey guys, thanks for all the help! (Thanks to ZombieWells too if he reads this, for the private message. That helped too :) ) Sorry for posting back so late, I've been going on and off again on this thing in my free time. I ended up fixing some erros I was having, by doing a couple of things: 1. Relax modifier. My edges…