I bought these as the youtube animation videos looked really impressive. As a complete Unity noob, I can't follow the online examples for importing and using animated characters - when I select a prefab in Unity 4.6 I don't get the model/animate/rig tabs in the import pane; is there a step-by-step guide on how to use these…
At first, i used to follow up step by step but now i skip to the point, watch the whole thing and Then use what iv`e learned. ooh DigitaltTutors :| most of their tutorials are boring xD... anyways it doesnt matter how you Watch a tutorial all what matters is that you learn what youve watched and memorized it :D
A little more fun with "Father Tree" :) It is a magical glow, as the character walks up to the tree, this opening at the base will be pulsing a colored glow, indicating for the player to step inside. The actual motions of the level and how the character will end up inside this tunnel are still being determined by the team,…
cool idea, what an anatomy nightmare haha I read TITAN and I think a huge giant several stories tall. There is some confusion with scale for me. The pillars make him look big, but the step of the pedestal looks like normal scale relative to him. Are you intending on breaking that step into a smaller staircase? Interesting…
Hi all, this are some images of my WIP. This is a little step by step of how I create the thornbush gorget. I create a mesh that follow the idea that I have in mind, then I mask the mesh drawing a thornbush and extract it as a separate mesh. The idea is to sculpt a doe in the middle of the top part of the breastplate. the…
Hi guys, thanks for comments, I didn't expected so much. I decided to make short walk-thru about making of lara. It will answer all your questions, but take into consideration it is my firs time, and my english is not that great. It is not step by step, but just general work flow (in blender). Hope u like it: Not the best…
Some more steps of the tip: Polishing, everything so far was made using ProCreate on iPad: This last step I brought the file to Photoshop where I could add some adjustments on colour and light in a more precise way: That's it, done and sent, thanks for watching! Hope you liked as much as I had fun doing it! Cheers, Tiago
Amazing link Eric, very nice information there. Only thing I'm curious about is the "tripling" of a model. I understand what they mean (make the model tris), but does that step matter??? I know that games treat 4 sided polys as 2 tris, so what does "tripling" a model really do as a step before engine import?
Hello, This kind of question cannot be replied in generic terms, as there are many more factors involved than one may candidly assume. - First off for the case of the above screenshot, your best bet is to research whatever game this is from specifically : check if there is some sort of debug mode available to inspect the…
Learn on https://www.wingfox.com/c/8421_8072_4626 -This tutorial will give you a great overall cover of the techniques used to design and create an environment. -This tutorial will go through every process used to create the final animation step by step. -This tutorial will cover multiple software like photoshop and…