it is pretty hard to actually get "stuck" in it, if you have much force at all going into it, it will just lisft you off the ground a bit and set you down on the other side. For these videos we just spawned it right onto of ourselves and let ourselves get sucked up.
That kick ass Pior! I would have loved to see hiw cloth suit a bit more dirtier and worn maybe with soms stains or fixed tears. Right now it seems too new compared to the beat up shoulder pads and boots. Top notch nevertheless.
Thanks guys. I'll look into all these games. Also, as another refrence I used to play, as a multiplayer demo, tiberium wars for the 360 and altho it's sci fi thats also what I'm looking for. Again, real time building, spawning vehicles ect (in the case of Tiberium)
Very shiny! Maybe a bit too shiny and clean? It's like there's a swarm of robots that clean the entirety of each building every single day, so there's no visible dirt or stains or etc. anywhere. Maybe that's what your were going for?
protip: spawning in an area that is on the verge of being taken over is never fun and should not be representative of the game you just uninstalled. Also: mech-suits will stomp you level 1 or 40, downside with them is the cost, spawntime, and mobility.
Hi beefaroni Nice scene you got there, the blockout looks solid. I have one question to you. How did you spawn the skeleton player meshes? could you give me the command? cheers Joel
You can also break up the tile effect by making a new texture based off the old. Such as a stain, a hole, torn wall paper ect. As long as the new details don't upset the tiling edges you're golden.
daaaaayum, looks fuckin awesome man! I would love to gut someone with this in a game. U gonna make the rope? I think it could add some more character to it.. Or perhaps some dried blood stains on the handle?
The terrain is generated in houdini from a heightfield and converted to an unreal mesh. The green and yellow you see are just proxxy geo spawned from houdini showing you where the fields will be, most of the heavy lifting from this tool has been done in houdini and just applied in unreal engine :)
^slosh... that brings up something, I didn't even realize those were waterfalls in the background to be honest. but i'd agree that the background from the concept has a atmosphere and presence. its more interesting to look at the stained glass than to look at waterfalls in the background... gives us more of a story.