It's absolutely possible to sculpt humans in Blender, you only need to plan in advance. Blender doesn't do well with heavy sculpts. Dobarro's work on the sculpting system brought long-sought performance improvements to the latest builds, yet Blender still sucks for detail work. It can, though, handle the basic sculpting…
I have, and I assume most artists have as well, reused various effects, layers and overlays from psds created for one project on another. I would see reusing bits of substance designer files in the same light, and really can't see why it would be a problem. Maybe if the content in question is hugely important to the…
Hi again Aranoth, You're on a good start, but I would recommend going back to the horse piece and do a few things differently. First off, you shouldn't make an optimized game model with very specific topology before starting on the sculpt. Instead you should focus on making a very simplistic cage giving you the maximum…