1) Viewport selection isn't working for face or element selections. When I have a texture assigned to my model and use face or element mode it only shows the outline of the selection. 2) And now for some reason 3Point Shader is bugging out when I apply a texture to my model. The shadowing is turned up and I can't even see…
We had to reload 3d Studio Max 2009 at work and now that it is finally back in max will freeze every time I go to open the modifier list as long as an object is selected. If nothing is selected there are no modifiers to populate the list so nothing happens. Only when an object is selected and you go to the drop down. We…
Hi, I'm working with Megascans Unreal 4 Livelink with Unreal 4 version 4.19.2 - When I click on two material instances, as shown in your instruction videos, and click "Create Material Blend", it merely copies the Master Material with the white default tiles and doesn't carry over any other materials selected. "Reset…
I started up max (max 8) this morning thinking I'd rig up a character I'd just finished.I set up some biped bone positioning, went to copy / paste opposite, and found that I couldn't select these options. WHY? They are there but unable to be selected. I opened up an older character file that already had a biped setup,…
Hello community! I want to attach a mesh to another mesh without damaging the smoothing/normals. Do i just do like this if its editable mesh? 1. Select the first mesh i am going to attach it to. Add edit normals then select the normals and make explicit. 2. select the second mesh i am going to attach to the first. just…
I found another weird thing. If you use maya navigation style you can't subtract from selection since subtracting is under alt (with maya navigation style alt + left click = rotate view). If you switch to maya adding/subtracting style you loose ability to select loop of polygons by shift + left click ( shift + left click =…
About zbrush retopo - zbrush requires you to re select a vertice only when you click outside of the canvas area. So if you are clicking outside of the canvas in order to move your model, then you will have to re select. Try maximizing your canvas and focus on using blank space behind your model to move, and you vert will…
It might be there, but I have not seen it. What I did is select one face from the once that are sticking out and just use grow selection and some manual selecting and deselecting to get it done. Not a lot of fun :) This I am sure you will get done once you start it, it is not so bad:). The question for me is what is the…
FFD: unselected control points = gizmo unselected cage = gizmo selected control points = selected gizmo MESHSMOOTH: unselected vertex ticks = vertex ticks unselected cage = gizmo selected vertex ticks= subselection Not for the control points I was trying to have one colour for the vertex/control point and one for the cage,…
It looks like you have some verts that are doubled up or there are some long thin polygons? ?f you zoom in and click select a vert (not drag select) and move it, are there two? Try selecting all the verts and weld with a really low threshold. What does it look like in vertex mode with edged faces turned on? Any chance you…