Can you elaborate on doesn't bake correctly? If you have a sample setup, please send it over. Ideally with an hpb file so I can load it up quickly. alecmoody@gmail.com
So quickly post up my moss material before my scene update. really happy with how this turned out for just a few hours work. These renders are from substance designer
Site works well and loads quickly for me. Everything is laid out and broken down nicely. I'd like to see some different/more moody lighting for a future project. :) Nice job!
Thank you! Well, I had some setbacks: I got sick and then yesterday the electricity went out. Fortunately, it was restored quickly, and I'm now rendering the final edited version in Vegas.
http://www.posemaniacs.com/blog/thirtysecond This site. Forget the Japanese, but use the program and try to draw the figure as quickly as you can before the timer runs out. Trust me, you'll get better.
Definitely looking more like her physique. Awesome response to criticism and quickly at that! Thanks for the kind words, Yours is looking awesome too! Every update is a huge improvement. Keep it up =D
Created the low poly meshes and baked ao/normal/height for all the rocks. I've (very) quickly thrown them into a scene just to get a feel for where it's heading. Thoughts/feedback appreciated.
I have no idea what's going on. quickly remade the project in a different directory instead of copying it. Still the same problem. You can download it here. https://www.wetransfer.com/downloads/7ca21efaead3eaf419daea0c5b87180a20150430134153/b985c4
This is sweet, any chance of doing something like a renderable curve similar to Max? I know there's a method using paint FX, but something similar that can be quickly created on the fly would be cool :)
Updated the webplayer with a new home on my official web site: fatbox Software - The Woods Official Page I've also reduced the webplayer by 10MB in size...so now it loads 25MB quickly.