The Director of Chicken Little is a good, funny Director, when given his head, but how much control he actually has is up inthe air. Mark Dindall was the director for "The Emperor's New Groove" which was Disney's last "funny" film, and also "Cats Don't Dance" for the late lamented Turner Feature Animation. All the talk on…
I played the first few levels. Got a gun and got borred with the repetition. It still doesn't change much of what I compaired. Bungie updated the marathon universe for halo (more like continued it) and changed (insert long ass anime name here) to be Master Chief. Have you looked at the two side by side? Checked out their…
follow up via e-mail, but don't follow up often, follow up every 2 weeks. There's usually only 3 reasons they haven't gotten back to you: 1) They're insanely busy 2) They're not interested and have been so inundated with applicants they haven't been able to personally respond to every one 3) You're on a short (but actually…
This crit comes in kind of late in the game, but it's something you can chew on in future projects. Right now, the arms don't feel like they are incorperated into the body correctly. It looks like there are four arms where there should be two. Like he's trying to be human, but just misses the mark (deformities come to…
scrolling texture on normal fixed polys and fresnel opacity falloff, quite cheap to draw. pretty much (actually all) all my effects are done with scrolling uvs, layered shaders and some funky alpha settins danr- yep your right, although i have seen big candles smoke quite a bit in damp surroundings, but yeah maybe a slight…
I see what you mean, Nosslak. I think part of it could be the perspective in the screenshots but I also noticed that the sideview reference I'm using doesn't fit perfectly with the actual measurements of the chassi together with the wheelbase and track. Looking at real life photos, it seems there should be some more…
Hi there and welcome,:) WHY / GOAL I've been trying to model some guns lately. I really want to perfect my workflow in this. with the main focus on the texturing. So now i wanna test this out in the public and see if I am doing it correctly, or that i still have a lot of errors. WHAT I'll be trying it out on this rifle. A…
Hi Vasilesco, The concept looks cool. I see you already started with the props and textures. Are you done with the block out? what style are you going to follow Semi-realistic, Stylize or realistic? once the style is final then we can go with the proportions and everything. What I will suggest finish the block out first.…
Hey guys, It has been quite a busy week. We have done a bunch of stuff for the game. We still have a lot of polishing left to do but it's coming together. Little gif of the beggining of the game. ^^ I've been updating a bunch of areas for the game. Theese are still WIP's and need more work on it, but I still wanted to…
Hey, thanks for replying! Let me try to consider each point you brought up. These are faces, not UVs, I can assume due to the fact that the mesh had yet to be unwrapped. I know Maya auto generates UVs from the get go but I don't think it's trying to display the UV editor or anything. This was captured in an isolated…