Haha! Man this is *exactly* what happened at My old school too. He was the only tutor with shipped AAA titles to his name, he came in and basically said.. guys fuck the cirriculum, this stuff is crap and its NOT what you need to know.... my brain would hurt in a good way after every day of his tutilage. About 3 months into…
I would say most AAA games are ok with intersecting planes but you want less strands on those cards so the intersecting isnt apparent. going thick to thin as you go outward is a good call. You want some sort of cap under ur cards...this can be separate piece of geo or painted straight onto the head. For me, I like to have…
Since the new year, I have moved cross country to start at my first AAA studio, leaving my family and friends behind in order to pursue my dream. I had not touched max or mocap before starting at bioware. Over the past 8 months I have become quite adapted to mocap procedures, as well as picked up a lot of cinematic…
I'm not super experienced myself, so take anything I say with a grain of salt, but to me your portfolio looks pretty damn cool. You're showing that you've worked on a AAA title right at the top of the page, which is good, you seem to have a pretty broad range of skills ranging from cartoony to realistic. I personally HATE…
Hey! I'm bringing this thread back from the dead. Well actually I'm more of taking it out of stasis. I received an offer for a AAA game industry job, and of course I dropped everything personal to put all my time and attention into that test! So pumped! :D :D But now its done, and I immediately came back to finish the…
What im doing is this cartoon picture combined with reality. Realistic texture work combined with cartoon physicality. I think people are having problems because the texture work does not match the physicality, which in game art is considered unorthodox and unconventional. Im specifically deviating from this for the…
thank you! yes, i agree, the original sketch had more of a clear emotion! thank you so much for taking the time to comment ! and i completely agree with you, i will definitely try to fix the pose, look at more references. also thank you so much for the value tip, i didn't notice it myself ! 12-10 update also sorry for a…
Day 18 Again, a huge break from working on this project, during which I learned that getting fun in games is more important than any AAA graphics quality. What's new: - Better headlights - Full gamepad support - More normal details added to the vehicle - Camouflage support What I should do next: - Multiplayer support -…
The reloading animation is truly inspired. I love how the magazines are held in-between fingers etc. Detail like this is rarely seen in AAA titles and is often something that will make me buy a game. (makes it slightly ironic that I will buy GT5 then...) Sorry if it's been asked before but what engine are you using and…
Well this may sound weird for everyone and I may get some flack, but I do it in reverse: 1. I model in lowres and UV it. 2. Do the Highres, based on the lowres cage. 3. Do the Baking (Normal, AO, etc...) It works for me when I was doing hard surface work on AAA games. Please do take note that I do have to plan what I will…