It's suprising that it's even an argument. People expect the developers to live in a cardboard box and eat what you threw away at McDonalds? $50 000 is really nothing to agrue about when it comes to game development, sure you can push out crappy games for a lot less but why would people want to back that? Anyway, great…
Just had a thought. Since the humanoid is suddenly appearing in frame later in the sequence, I wonder if its an animation interpolation issue. Like its root position is being interpolated from world 000 to wherever it is and that interpolation curve is throwing off the positioning you have set up. I'm uncertain.…
I dont have an issue with baking the normals in MAX my cage is fine. My bormals look great when baked in Max asside from the small shading errors i am getting around screw ports and stuff. I have MAX 2009 where is the Pro-optimizer? And are you suggesting importing a 4 million poly mesh then running the Pro-optimizer, or…
Good job! You're getting it, this is great to see! I'd make the rim along the very outside edge much thicker, like 2x the width of the inner ribs. Here it looks like 1/2 as thick. As for learning to bake normal maps, I would suggest following the tutorials that ship with Max, for example: C:\Program Files\Autodesk\3ds Max…
heh - i actually used mudbox 2009 to paint on the -lowpoly- of my normal mapped model which enabled me to neutralize the problem of seams altogether, otherwise i'd look for similar options (i.e. bodypaint...) so my method would be - i'd make one massive texture/size/box with every uv within it in th proper places (as…
I think I also read somewhere than MM ears are upposed to never be symetrical. http://www.magicalears.com/clipart/Classic%20Characters/Mickey%20Mouse/mickey-003.gif Like, whatever the angle, ears are always drawm the same "frontal" way, just like on your side view. Most volume renders of him go for symetrical tho, even in…
i just hope they stop blaming the consumer entirely and actually make laws that forces factorys etc to have the proper tools to purify the waste it generates either smoke , etc etc , also investment on greener energies like they invest in gas . Sure people doing their share sure helps , but it kinda demotivating when 100…
Just a quick heads up to say the Alchemy Alpha 003 release is up: http://al.chemy.org/download/ Thanks for all you suggestions. A lot of them have been taken into account with this release, namely: - Performance, this version is notably faster - Colour - User-assignable keyboard shortcuts - Toggling the toolbar on and off…
Follow these instructions:* Duplicate your two original meshes. * Take the duplicates, delete the skin modifiers. * Attach one to the other. * Apply a Skin Wrap. * Add both of the original meshes to the Skin Wrap mesh list * Change Deformation Engine to "Face" and turn the Falloff to .001 * Go to your Bind Pose. * Press…
yes, it's one editable poly the scene (max 2009) without the skylight: www.acumen-design.de/temp/ao_test.max edit: after lots and lots of trial and error, i came to my personal conclusion, that it's totally random and i can't even reproduce it with following the same steps.. one time all of the bolts were visible. then…