For characters in ZB mostly 6 subs are enough. Occasionally 7. Thats comming from a single div with zspheres. Hard surface stuff usually 5 sometimes even 3 or 4!
Hehe. I have 3 daughters ages 3, 4, and 7 and they love to watch me play it even though it scares them. Although, they're too scared to play it themselves.
As as fan of CoD, I can say it's as long as any other CoD's campaign. I recently did a marathon of every game since MW and they are all 4-7 hours long.
7/10... they all looked CG to me! Edit: 10/10 on the second try - I woulda got 10/10 first time round but I didn't realise you could click on the thumbnails to get a larger image! Doh! 4/4 on the bonus round too, but that was easy.
its not perfect. but. 1. Main shape, sphere wit 18 sides. 2. turbo smoothed once 3. Added where the cuts would be (mostly deleting faces) and always working on 1/4 or 1/7 of the mesh 4. Rotated the copies and welded vertices. 5 minutes of work.
I was toying with the idea of maybe starting up a group in the Seattle area to go see Alice in Wonderland in 3D. Whereas I have no opposition to westside, eastside or Seattle, I was fancying the idea of making it Sunday March 7 in downtown Bellevue. Since so many people will be in the area anyway for the ZBrush User Group…
These are some characters I worked on for my final project while at Vancouver Film School's Game Design program. Halbjorn's Wrath is a 3rd person brawler/shooter developed in UnityPro 4.0 by a team of 4. Would love to get some criticism on my models as I am always looking for ways to improve. If you want to check out my…
PC: win 7 32 bit 3bg ram 160gb hard AMD 6000+ Keeps asking me for framework 4, reistalled fremwworks, didnt work Did anyone have the same issue??? thanks