Thanks man, and yeah sure, Hugo's can be found here: http://polycount.com/discussion/164820/steam-tutorial-medieval-blocks-substance-designer-procedural-material#latest and Rogelio's can be found here: https://www.thegnomonworkshop.com/tutorials/substance-designer. Alright, so moving on ahead, started up a wood plank…
You're going to want to do the grass via really closely extruded planes that immitate short grass, a la Rocket League. You need to search for terms like 'fur shells' or…
I would suggest you do a complete retopology for characters, instead of just trying to delete extra edge loops. That tactic works great for hard surface retopology but for characters I would redo the entire topology from scratch. It should give you cleaner results as well. Here's a tutorial on how you could do that using…
Hi, I think you missed this tutorial :D Its for Max but some good tips in there. http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-bake-a-flawless-normal-map-in-3ds-max/ As for that model you have i dont know what it is but if i were to make it i would clean up the area around holes as in low poly with Smooth…
Make the edges hard on your low poly and make sure you split the uv islands as well. This tutorial from Marmoset will explain things better: https://www.marmoset.co/posts/toolbag-baking-tutorial/?page=Best%20Results#bestresults If you want to see what's happening, in Substance Painter switch your view mode to "solo" and…
yeah, it's done with sprites, I'm not sure how it's done in Maya, and I'm no FX expert but you just want some sort of simple particle emitter spraying out sprites. Typically the texture is black & white and is set to additive (if it's glowing). If you can't find any game specific Maya fx tutorials it's best to keep things…
I've tried the tutorials etc on that matcap thing, when I crop and fill I just get a blank surface. http://sebleg.free.fr/tutorials/zbaking.html I know this is defeatist but is Mudbox any easier than ZBrush? I just can't get past the user-unfriendliness of the the menu system, and I know people can use it, I can't figure…
look or search every now and there here: http://www.scriptspot.com/ its the best place to look for scripts for 3dsmax to boost, simplify your workflow or simply to do things that are not available in max to begin with. The official help within max comes with a good bunch of tutorials for the bloody beginners. In other…
Yeah, I have seen Daz's tutorial... since a long time ago (apprently still go through it frequently as I model). He is so great... I am still trying to absorb all the neutritions out of his tutorial even now. Apprently... find a front view of someone... is relatively easy... well... a lot of shots are off by a long shot…
Hey! I'm really glad you posted that quote actually because I was mulling over that exact segment of your tutorial earlier today. Awesome tutorial by the way. So my question is: how do you set that up in max before exporting to .ase? do you just fill 3 material editor slots, one for normal, one for diffuse, one for…