Lighting & Special Effects Artist Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments…
i think the more important thing isn't so much "softer" edges but "wider" edges. if you look at the 3 point models for brink you'll see that while the edges are very thick and beefy you'll also see that the shapes still read as being tough, mechanical objects. it's a really common misconception that softer edges must =…
a pretty interesting topic. i find _Shimmer's post interesting because while he reasons that anthropomorphizing a monster isn't necessary to it being threatening(i agree), both of his examples show that it's difficult to immediately think of a monster that isn't anthropomorphic because film has been littered with them,…
I've created an example image illustrating the issue with crease geo, I don't like the look the creased geometry gives, it looks janky like you have taken a low poly cube and smoothed the normals then moved some verts around. Technically I could up the sub d level of my creased cube 10plus times to create the example you…
Welcome on the forum! Looking at the images, I would make sure those border UVs are straightened, since the bevel is very thight. Perhaps increase bevel width in highpoly, so there's more information to capture. Make sure to check at intended viewing distance, it might be that edge is generally too tight. I think this…
Great work in progress, keep at it! Currently it feels like all your props and assets are made of 1 piece and are a similar colour. I know you're going for a frozen aesthetic. I really recommend you look at some reference on how frozen assets look. Usually they still read clearly, maybe have some snow/ice on it. Here a…
To me, AAA / AAAA is primarily a marker of budget and production scale, not a guarantee of quality or depth. Skull and Bones feels more like an example of how a long, complex production combined with live-service constraints can erode systemic depth, even when a significant amount of resources has been invested.
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
I think once I finish some new work I am gonna re make my entire site. I thought I had kept it simple but it is REALLY easy to over complicate fast. I studied many types of site since I created my current abomination and it seems to me that the best sites are simple and I mean REALLY simple. Take these as an example…
Regarding the navigation: What you have now is fairly functional but incredibly boring. For example, the text "Misc" doesn't interest me at all, yet it contains awesome art. Why not go with a layout that uses labeled images for categories, so I will already have an idea of what "misc" contains? I've also heard that the…